The tutorial now takes you by the hand: one short instruction at a time, with the right spot highlighted.
The next step starts by itself once you do what it asks. No more clicking “Next”.
Time stands still while you build, so nothing gets away. You can also go back a step or skip the tutorial.
v0.6.18 — What’s new in the game23 October 2026
There is a new “📰 What’s new” button in the menu. It lists every change in the game, newest first.
When the game gets something new, a “New!” badge appears next to the button.
v0.6.15–0.6.17 — Nicer shrubs and smaller saves18 October 2026
The shrubs in the planters outside your venue look nicer: they are fuller and fluffier.
Game saves take up less space, so saving and loading is lighter. Your old saves keep working.
Some small tidying up inside the game. Nothing changes in how you play.
v0.6.13–0.6.14 — Vibration in settings17 October 2026
Settings has a new “Vibration” switch. Your phone can give a gentle buzz when holding a finger down places an object. You can turn it off.
We got the game ready to appear in more places. Nothing changes for you here.
v0.6.12 — Nicer hands17 October 2026
The open hand of the characters looks nicer: the fingers are thicker and round, with fingertips and nails, and the thumb stands apart.
Characters look better when they wave or make a gesture.
v0.6.11 — Day and night outside16 October 2026
The garden, pavement and street outside your venue brighten in the daytime and turn golden at dawn and dusk.
When it is cloudy, it looks greyer outside, and the night stays as it was. Inside the venue the mood stays the same.
In Settings you can turn “Day and night outside” on or off.
v0.6.10 — New, nicer characters15 October 2026
All characters are rounder and smoothly shaded: guests, bartenders and the rest of your crew. They have nicer heads, hair, ponytails, beards and glasses.
Clothes have soft patterns and the figures have a clear outline, so they are easier to spot in a crowd.
Characters come in two levels of detail, so the game runs better on weaker phones.
The loading screen has a progress bar. If loading fails, the game tries again.
v0.6.9 — Full screen on your phone14 October 2026
In a phone browser the menu has a “Full screen” button. It shows how to add the game to your home screen so it is more comfortable to play.
After the tutorial the game suggests full screen once. The Guide has a separate article about it.
v0.6.6–0.6.8 — Handier on a small phone12 October 2026
The menu button sits in the first row of the top bar, so it is easier to reach with your thumb.
The tutorial and the campaign goals card fold into a single line. Tap it to open it, and touch the map to fold it again.
The floor switch is in one low row, and the build bar cards are shorter on low screens.
v0.6.4–0.6.5 — Music on the title screen10 October 2026
The title screen plays music in the style you last picked in New game or in the campaign. When the game starts, the same track plays on.
Moving the view works like grabbing the map: the venue follows your finger or mouse. Before, it went the other way.
v0.6.1–0.6.3 — Windows and building9 October 2026
On a computer you can drag the windows around (panels, the preview card, the tutorial). Settings has a button that puts them back.
Several panels from the top bar can be open at once, each in its own window.
On a phone the build bar tabs no longer miss your taps.
The object you are placing has a clearer preview, so it is easier to find the right spot.
v0.6.0 — Venue upgrades, disco polo and weather9 October 2026
Venue upgrades: ventilation, air conditioning, soundproofing, an emergency exit and a lift.
A new music style: disco polo and party-feast music, with its own decorations, guests, drinks and rhythmic clapping.
Seasons and weather: the garden comes alive with rain and snow, and quiet hours apply at night.
A difficulty level in sandbox mode, and fresh products with a use-by date that you need to replace on time.
v0.5.10–0.5.15 — Mugs in hand and a closer view9 October 2026
Guests and staff hold mugs by the handle, glasses by the stem and bottles by the body. The drink no longer swings around while walking.
You can zoom the camera in closer, so a character fills a good part of the screen.
Shoes (boots, loafers, pumps) have nicer rounded soles and heels.
v0.5.5–0.5.9 — Phones, zones and table service9 October 2026
The build bar can be hidden and shown again, and it folds away by itself after you pick an item.
On a phone the page no longer zooms by accident, and the top bar is lower and more compact.
In build mode you can see the zones in colour, and a warning sign tells you when a room is missing equipment.
Guests at tables and at a bar with tall stools get served, and chairs turn to face the table by themselves.
The staff card describes tasks in Polish or English.
v0.5.0–0.5.4 — The full game: staff, parties, a rival and tech8 October 2026
Guests with their own tastes, a crew (bartender, waiter, cook, bouncer, DJ and more), a menu of drinks and snacks, a storeroom and deliveries.
Parties and concerts by made-up bands, themed nights, karaoke, quizzes and matches, plus rowdy nights with a cartoon scuffle and no blood.
Responsible serving: you do not pour for drunk or underage guests, and non-alcoholic drinks are a full part of the menu.
A rival, “Under the Golden Ball”, and a campaign with 8 scenarios, goals and stars.
Technology in 5 paths (payments, glass and beer, cocktails and more), achievements, a tutorial and a Guide. The game is in Polish and English.
v0.0.4–0.0.12 — Characters with personality8 October 2026
Guests dressed to match the music: a rock leather jacket and boots, metal black and studs, pop sequins and more outfits.
Characters in a “chibi” look: a big round head, smooth shading, expressive eyes and hairstyles.
Arms with elbows, hands with fingers and gestures: waving, rock horns, victory sign and thumbs up.
v0.0.1–0.0.3 — The beginning: the first venue8 October 2026
The very first releases: a title screen with a bar, neon lights and a stage, in Polish and English.
A venue underground, on the ground floor with a garden, or on two levels, with different walls and floors.
Decorations that depend on the music style: rock, metal, pop and others.