Everyone in the warehouse has a new look: workers, guards, mechanics, office staff and even thieves.
Vests have proper reflective stripes, hard hats have a ridge and brim, and glasses are finally round.
Guards carry a radio, and mechanics wear a tool belt and goggles on their forehead.
Despite the nicer characters, the game runs faster, even with a big crowd.
v0.11.7 — A new tutorial10 November 2026
The tutorial now guides you step by step: it highlights the button or map tile to click and dims the rest of the screen.
Each step is one short sentence and one action — you pass it by doing what it asks, not by clicking “Next”.
The game waits during the tutorial, and tips and surprise events hold off until you finish. Your first delivery is guaranteed.
You can go back a step or skip the tutorial at any time; restart it from Settings.
v0.11.68 November 2026
The campaign card in the menu now shows the right number of scenarios: nine, including the Cold Store.
v0.11.5 — Weather matters, the Cold Store campaign and a smoother game26 October 2026
New campaign scenario: Cold Store! Expand a small cold room, serve a dairy, frozen food and vaccines — and don't let a single pallet spoil. Heat waves and a three-hour power cut are on the calendar.
In free play, weather now matters: snow makes the yard slippery, rain makes docks wet and loading slower, and in the heat workers tire faster. Grit, dock shelters and fans help — the forecast in the Docks panel tells you when it's worth it.
Weather delays still carry no penalty — including those from wet docks and an icy yard.
The game runs smoother in long sessions and on phones: it no longer fills up memory day after day, and on weaker phones it lowers graphics quality by itself when things slow down.
Zoomed far out on a big warehouse, racks are drawn in a simpler form, so seeing the whole hall at once is much smoother.
v0.11.4 — English names for the English version, and “What’s new”23 October 2026
In the English version, staff, clients and companies now have English first names, surnames and company names instead of Polish ones.
A new “What’s new” button in the main menu and the pause menu: a list of changes in each version of the game, newest first.
A “New!” badge appears on the button when an update brought something you have not seen yet. The same list is on the game’s web page.
v0.11.3 — Big 96×64 map18 October 2026
The sandbox now has a much bigger map (96×64), with room for several halls, yards and roads. Campaigns keep their own maps and old saves keep their size.
The big map draws much faster, and a simulated day runs about four times quicker.
Saves are more than half smaller and load faster. Old saves still work.
v0.11.2 — Nicer horizon and trees18 October 2026
A horizon with layered hills and forest and mist at the foot. It stays steady while you rotate the camera, and zooming far out centres the view on the map.
New trees and bushes around the site: birch, oak, linden, apple and spruce, changing with the seasons and the weather.
The game is ready for browser game platforms (YouTube Playables, CrazyGames): pause, sound muting and the device language.
v0.11.1 — Small fixes in building and deliveries18 October 2026
Switching floors closes the panels docked on the right on PC.
Contract offer cards wrap their text instead of cutting it off.
Sprinkler pipes only join neighbouring heads, so there are no red lines across the whole hall any more.
With a large crew the warehouse-robot racks get stocked, and refrigerated trucks pull up at docks near the cold store.
v0.11.0 — Sky, weather and the world beyond17 October 2026
A sky backdrop and weather: snow, wet ground with puddles, cloud shadows, swaying trees, mist and gentle lightning.
You can see the surroundings beyond the map, and the camera zooms out much further.
Forklifts, vehicles and robots have nicer, more detailed surfaces.
Workers’ hands look more natural and raising an arm is smoother.
v0.10.0 — New characters16 October 2026
Every worker in the game has a new, nicer body and head, and clothes with a visible fabric pattern.
Characters are simplified from far away, so the game runs more smoothly, also on lower graphics quality.
The role icons in the panels were redrawn.
v0.9.9 — Loading screen15 October 2026
The game now starts with a loading screen showing the icon and the real download progress.
It tells you when a new version is available, and lets you try again if loading fails.
v0.9.8 — Full screen on phones14 October 2026
On a phone the game now suggests how to add it to your home screen and play full screen.
The offer appears once after the tutorial, and a “Full screen” button sits in the menu when the game can be installed.
The Guide has a new section about full screen.
v0.9.7 — Small phones12 October 2026
On small phones the tutorial collapses to a single line — tap it to expand.
The build bar hide button is bigger, tiles are more compact, and the floor switcher fits in one row.
Close buttons on windows and tip cards are a comfortable 44 pixels.
v0.9.6 — Several panels at once9 October 2026
On PC you can have several side panels open at once — extra ones float beside the column without covering each other.
Drag a panel’s bottom edge to change its height; the game remembers the size.
v0.9.5 — Sandbox difficulty levels9 October 2026
A new sandbox game has levels: Easy, Normal and Hard.
You can also set your own: how many orders, how high the costs, how often hazards strike and how tough the rivals are.
The level is shown in the pause menu. The campaign is unchanged.
v0.9.4 — Movable panels and truck drivers9 October 2026
On PC you drag panels by their header and the position is remembered. Reset with a double-click or in Settings.
Forklift and reach-truck drivers keep their hands on the wheel.
All characters are simplified from far away so the game runs more smoothly, and the role icons are framed better.
v0.9.3 — A new look for the crew9 October 2026
Workers now have a cute rounded look: sculpted heads, helmets over their hair, hi-vis vests and round shoes.
A guard, a mechanic, a thief and office staff joined in.
Characters wave, signal stop and point when something happens in the hall.
The camera can zoom in closer than before.
v0.9.2 — New menu8 October 2026
The ☰ menu now looks like in the other games in the series: separate for the title screen and for pause.
There are “New game” and “Main menu” buttons with an automatic save. Clicking the backdrop closes the pause.
The footer shows the version and a PL / EN switch, and “About” has a link to the game’s page.
v0.9.1 — Smarter pickup restocking8 October 2026
When stock for today’s pickups is about to run out, a top-up delivery arrives about two hours earlier. This includes pickups from contracts.
v0.9.0 — Gradual reveal and handier panels7 October 2026
Locked options stay hidden until you are one step away, and locked cards cannot be selected. There is less to take in at the start.
The Staff panel has tabs, and the main menu is wider on PC.
Campaign: a gentler start, and the number of trucks grows with your crew. Workers no longer walk through each other.
Keys 1–4 change the game speed.
v0.8.10–0.8.14 — Saves across devices7 October 2026
Server saves are checked at start and right after linking a device. The slot list shows the server version (name, state, date).
“Continue” picks a newer save from another device.
The PC and server upgrade buttons in the inspector are full width, and build undo expires at exactly 30 seconds.
Staff cars drive straight between the road and the parking lot and never get stuck behind a standing truck. The Move tool picks up Wi-Fi access points.
v0.8.9 — Cloud saves, ads and viruses7 October 2026
Saves can be synchronised between your devices.
You can watch a rewarded ad or buy a no-ads licence.
A computer virus can hit the office, and the new Cybersecurity section protects against it.
The maximum crew is 40 workers. Fixes for running the game from a sub-folder on the server.
v0.8.4–0.8.8 — Building on phones and economy balance7 October 2026
Building on phones: tap to mark an area and tap again to build. Holding for one second builds instantly.
Doors and wall units snap to edges, and the rotate button sits under your thumb.
A tidier top bar on phones in portrait and landscape, and the build bar collapses by itself. A frames-per-second (FPS) counter.
Fixed a blank 3D scene on iPhone. Hint texts are tailored to touch.
Economy: fees of 45 and 70 zł, and 24-hour workers get +15% overtime so shifts pay off.
v0.8.3 — Drones, daily challenge and photo mode6 October 2026
Inventory drones count the goods on your racks.
Daily challenge: a new task every day with its own rules and results.
Photo mode and a time-lapse video of your warehouse’s history.
Encrypted saves, a handier build bar with a fixed row of tools and a “fits this room” filter. The portal has an “All games” button.
v0.8.1–0.8.2 — Shifts, cross-docking, seasons and a railway siding6 October 2026
Work shifts and a temp agency.
Cross-docking (transfer without storing) and trailers parked in the yard.
Seasons and road weather; negotiations, tenders, competitors and KPIs.
A railway siding: wagons bring and take away goods.
v0.8.0 — Safety, fire protection and solar power6 October 2026
Workplace accidents and safety training.
Fire protection and dangerous goods (ADR). The first fire inspection is only a warning.
Solar panels and a battery. Flu no longer wipes out workers’ experience.
v0.7.6–0.7.8 — Save slots and the Guide6 October 2026
Multiple save slots, and exporting a save as text you can copy.
An in-game Guide and tips the first time you use something.
Copy and paste your warehouse layout, plus undo and redo. Heatmaps show where the traffic is.
After bankruptcy in the sandbox you can take a rescue loan, start over or play on without achievements.
v0.7.1–0.7.5 — Lifts, stairs and rotating racks6 October 2026
A passenger lift for office staff and stairs between floors. Workers estimate the lift wait and pick the smarter route.
Shelving and cantilever racks can be rotated, and the move ghost shows the orientation it will get.
The top bar stays on one line from 1040 pixels wide.
v0.7.0 — Wi-Fi, labels, stocktaking and a bigger map6 October 2026
Wi-Fi access points with a coverage map, directional cameras and a label printer.
Stocktaking, different pallet shapes and oversized goods.
A bigger map.
v0.6.0 — Multi-storey warehouse6 October 2026
The warehouse can have several floors connected by lifts.
Offices, staff parking and ABC/XYZ stock analysis.
Zooming on phones.
v0.1.0–0.5.0 — The first versions: hall, trucks and workers5 October 2026
An isometric 3D hall builder: walls, doors, racks, docks and rooms (break room, toilet, air-conditioned server room).
Trucks bringing and collecting goods, workers putting away and picking, hiring staff and a dock plan.
Contracts and planning, vehicles, research, a tutorial and workers’ needs and moods.
Sound effects, ambience and music, a modern interface look and iOS and Android apps.