KakakiSoft Games

My Cemetery — Update history

v0.6.83 — Lively monsters and soft light11 November 2026
  • Monsters in the Hunt have come alive: they flinch when hit, wind up before an attack and drop to the ground when you beat them.
  • Each kind of monster moves in its own way, and one caught in a trap struggles instead of standing still.
  • On High quality, lamps, candles and the moon give off a soft glow, and the picture has deeper colours and smoother edges.
  • Nothing changes on Low and Medium quality, so the game runs just as smoothly on phones as before.
v0.6.82 — The night hunt, all new10 November 2026
  • The hunt looks completely different: a night sky with a moon and clouds, fog, grass, a distant forest and warm lantern light.
  • Shots have punch: a flash, smoke, a bullet trail and recoil, and you can see how much life a monster has left.
  • New on-screen gauges: health, ammo, reloading and a radar that shows where the monsters are coming from.
  • The monster hunter has a new look: a long coat, a hat, a bullet belt, a little lantern and a proper double-barrelled gun.
  • Monsters' glowing eyes are back where they belong, not beside the head.
v0.6.81 — Nicer characters and a brighter day10 November 2026
  • Characters look like little figurines: rounded shoulders, thick sleeves, chubby hands, longer arms and big boots.
  • Faces are clearer, with shiny eyes, and at night characters stand out nicely near the lamps.
  • The werewolf is brand new: a big shaggy head, meaty clawed paws and a fluffy tail.
  • Daytime in the cemetery is brighter, the grass has more shades, and graves and buildings softly shade the ground around them.
v0.6.80 — A hand-holding tutorial and a friendlier phone layout10 November 2026
  • The new tutorial leads you step by step. Each step is one short instruction, and the game highlights exactly where to click, on the map too.
  • During the tutorial the game waits for you: time stands still, and tips and surprises only show up afterwards.
  • Playing on a phone is more comfortable, in landscape too: bigger buttons and text, and windows no longer cover the whole map.
  • The game runs more smoothly when the cemetery is crowded.
  • On the lowest graphics quality, characters now have a soft shadow under their feet.
v0.6.799 November 2026
  • The garage is no longer a dark block: it has light walls, a brick base and a brighter door.
  • The funeral home's first upgrade now shows from afar: a green cupola on the roof, a burgundy carpet under a canopy, tall cypresses and a wreath above the entrance.
v0.6.78 — Let the ground settle9 November 2026
  • Headstones no longer go up on fresh soil. After a burial the grave is a mound with a wooden cross for a few days, and a stonemason or an outside firm sets the headstone once the ground has settled. Rain speeds this up, frost pauses it.
  • The family pays part of the money at once and the rest when the headstone is set. The total stays the same.
  • Crypts, catacombs and mausoleums are built in stages: digging, a concrete base, drying and walls. Only when finished do they take burials.
  • An empty plot now has a stake with a small model of its headstone, so you can see at once what kind of grave it is.
  • Upgraded buildings now look better from the outside at every level, and the staff room has a new, brighter look.
v0.6.77 — Lamplit nights and smoother crowds9 November 2026
  • Lamps, candles and windows now light up the characters. At night nobody stands by a lamp as a black silhouette any more, and eyes no longer glow oddly.
  • On a computer you can turn the camera to any angle with the right mouse button, and it stays there.
  • A worker's name now matches how they look, and the priest is always a man. Old saves fix themselves.
  • Characters are drawn faster, so big crowds run more smoothly.
v0.6.76 — Getting ready for smoother crowds9 November 2026
  • We are preparing a faster way of drawing characters so that cemetery crowds run more smoothly. It is still being tested, so nothing changes in the game itself yet.
v0.6.75 — Night of the Dead, rain and sprinklers8 November 2026
  • After All Souls' Day comes the Night of the Dead, the hardest night of the year. The more guests and burials you had, the bigger the wave of undead, and around 23:30 the Lich joins the fight.
  • Rain, fog and muddy paths now roll over the cemetery, so the weather really changes your working day.
  • New sprinklers spray holy water and hurt any undead who step into range.
  • Families can buy accident insurance for a grave. Premiums bring in money, but when the deceased rises you have to pay out.
  • Companies offer contracts for banners on the street-side wall: steady income, though not everyone will like adverts at a cemetery.
v0.6.748 November 2026
  • Zombie balloons have a new look: properly inflated, with torn shirts, combed-over hair and a ribbon, waving their arms and legs as they float.
  • The ghost dog over the pet section is new too: a single glowing figure with a fluffy ruff and tail, its paws fading into mist.
v0.6.73 — Balloons, burgers and basements8 November 2026
  • The morgue now offers embalming: the embalmed rise less often, but overdo the helium and a zombie balloon floats out of the grave at night. Florists with slingshots can pop it.
  • New multi-level catacombs: dig level after level, with the shallowest niches costing the most. The dead from every level leave through one entrance, so it is easy to guard.
  • A fast-food stand feeds the zombies: they queue instead of attacking and leave tips, and regulars pay more and more. Just do not run out of food!
  • A glowing ghost dog with a lantern watches over the pet section at night. It gently moves the undead away and guards the graves, reaching further the more pets rest there.
v0.6.72 — Guests from next door8 November 2026
  • Night helpers from other KakakiSoft games: a zombie cook lures the undead with a pot of stew, a forklift builds pallet barricades, and crates of vegetables from the stable work as bait. New speakers play disco at night, which makes the undead dance, or metal, which makes them fight each other.
  • The hospital orders burials of patients with a bonus, and your staff find lost treasures you can return to families or show in display cases.
  • Pet burial orders now arrive even when the pet section is full, with a note that you need a new pet grave or urn.
  • The gravedigger carries the shovel on the shoulder while walking. On phones the weather bar, frame counter and goals no longer cover the menu or the build panel.
  • Long games run smoother: characters and sounds no longer slowly eat up memory.
v0.6.71 — Nights full of visitors8 November 2026
  • New visitors come at night: when your reputation is poor, vandals smash graves and the guard calls a police car to take them away. A pair of ghost-hunting siblings arrives in a black car, digs up a grave and burns the bones, sometimes fighting the ghost first.
  • Your staff fight back with shovels, mowers or flasks. A cheap burial without a ceremony wakes angry dead, but you can lock graves and plant carnivorous flytraps.
  • New special funerals: military with a gun salute, an artist with a band, a pyramid and a launch into space. There is also a VIP zone for wealthy families, a greenhouse warmed by the crematorium and night tours for goths and influencers.
  • The campaign has four new scenarios, and the hunter can buy silver bullets and traps.
  • On phones the goals no longer cover the object card, mausoleums and crypts look nicer, and crowds of people draw faster.
v0.6.70 — Surprises, heritage graves and a monthly report7 November 2026
  • More happens at the cemetery: a gale breaks a tree, a TV crew drops by, someone makes a donation, a pipe bursts or the power goes out — each time you decide what to do. Families sometimes ask to move a loved one to another grave, too.
  • The oldest graves join the heritage register: well-kept ones draw tourists and add prestige, neglected ones gather moss.
  • The columbarium gets upgrades and niche fees, and an urn can go home with the family when there is no room.
  • Every season brings new goals with rewards, and after each month you get a report with results and tips.
  • The game adjusts graphics quality to weaker phones by itself, the hunter card explains hunting, and the dump truck finally tips out its soil.
v0.6.69 — Headstones by wheelbarrow and new upgrades7 November 2026
  • A finished headstone no longer just appears: the stonemason wheels it over from the workshop and sets it on the grave. Only then is the grave ready for a burial.
  • The funeral parlor can be upgraded: shorter wakes, more mourners and finally a second farewell room.
  • The florist gets flower baskets and made-to-order wreaths: more people buy, and they spend more.
  • The stonemason workshop gets pneumatic tools, then a gantry crane and a sandblaster: faster work, cheaper material and more orders at once.
v0.6.68 — Stonemason, upgrades and cemetery sounds7 November 2026
  • A new stonemason workshop: hire a stonemason and make headstones yourself at half price. In spare time they also take orders from other cemeteries.
  • Buildings can be upgraded: the chapel gets an organ and stained glass, the crematorium a second furnace, the garage a service bay, and the reception hall, shop and staff room more room and better fittings.
  • The cemetery sounds alive: thunder in storms, crunching snow, birds in spring, crickets in summer, a bell during the procession and the murmur of crowds.
  • Small fixes: families no longer mind ordinary rain, the reception hall has opening hours, the hearse no longer drives into people, and the waiter finally looks like a waiter.
v0.6.67 — Funerals, seasons and a living cemetery6 November 2026
  • A funeral is now a real ceremony: the procession follows the hearse, the priest prays at the grave, the coffin is lowered and the family lays wreaths and candles. Afterwards you can host a wake in the new reception hall.
  • Seasons have arrived: in winter snow covers graves and trees, in autumn leaves fall. All Saints Day draws crowds and the cemetery glows with candles at night. Families leave reviews and regular visitors return to their loved ones.
  • A bigger fleet: a second hearse, a mourners bus and a mini excavator. A tow truck collects broken cars, and cars shine and light up at night. The garbage truck really drives up and empties the containers.
  • New things to manage: 20-year grave leases, inspections, a bank with loans, rival campaigns and scouts who help with cleaning.
  • The ghost and banshee have a new look, and the werewolf looks and moves better.
v0.6.66 — Hearse, manager and advertising6 November 2026
  • A new, elegant hearse leaves its garage through an opening door and drives along a new access road. It needs fuel, wears out and sometimes breaks down — then it spends 2–5 days at the workshop, and a service in the garage helps keep it going.
  • You can hire a manager for the office. They accept orders you already have room for, raise your reputation and bring in more clients.
  • Finances have a new Advertising tab: leaflets, the parish newsletter, radio, a website, a roadside billboard and a remembrance evening.
  • Nicer buildings and trees, and you can now see how full the container and bins are.
v0.6.65 — View at any angle5 November 2026
  • You can now tilt the view, not just turn it. New ⤒ and ⤓ buttons on the build bar show the cemetery more from above or lower down.
  • Up close you can lower the view a lot. Then you see people, monsters and gravestones from the side, almost as if walking between the graves.
  • On a phone, slide two fingers up or down to tilt the view. On a computer, the PgUp and PgDn keys and the right mouse button work too.
v0.6.64 — New monsters5 November 2026
  • The werewolf has a new look: a big shaggy head, glowing eyes, a pale chest, a fluffy tail and ragged shorts.
  • Vampires, the necromancer, the skeleton and the lich got polished, more detailed figures, and zombies now come in two looks.
  • Monsters and people move more smoothly: shoulders and arms no longer sink into the body when walking, attacking or praying.
  • Despite the extra detail the game runs just as fast, even with lots of monsters in the cemetery at once.
v0.6.63 — Fuller shoulders27 October 2026
  • Characters’ arms now grow out of full, rounded shoulders and no longer look stuck onto the body.
  • When aiming, digging or praying, the shoulder moves with the arm, without dents or sharp folds in the clothes.
  • Characters are a little lighter for phones.
v0.6.62 — New characters26 October 2026
  • All staff, mourners and zombies have a new smooth look: soft shapes, clothes that sit on the body and hands with fingers.
  • New outfits and hats: top hat, biretta, bowler, veil, chauffeur and guard caps, straw and hunting hats.
  • Arms no longer sink into the body: the guard aims with the elbow out, and prayer books, flowers and candles are held in front.
v0.6.61 — A new gravedigger and “What’s new”23 October 2026
  • The gravedigger has a new smooth look: soft shapes, clothes that sit on the body and fingers wrapped around the shovel.
  • Digging now looks like real work: the gravedigger drives the shovel in, levers the soil, lifts it and throws it aside.
  • The menu and pause screen have a new “What’s new” window with the game’s history of changes.
v0.6.60 — English names in the English version18 October 2026
  • When you play in English, new deceased, staff, children, pets and families now get English first and last names.
  • Characters already in your saved game stay as they are.
v0.6.59 — New competition18 October 2026
  • In free play, after you buy out your rival, a new funeral home with a new name and owner opens after a while. A rumour announces it.
  • Every new competitor is tougher: better reputation, more money, more frequent moves and sharper price wars.
  • New achievements “Monopolist” and “Competition Slayer”, plus a count of rivals you have bought out.
  • The Guide explains the new rules.
v0.6.58 — Exorcism with a cross and longer campaigns18 October 2026
  • The exorcist holds a cross out in front, with a soft glow and sparks around it. The hunter’s shot now leaves from the very muzzle.
  • In campaigns the game keeps going after you meet the goals: you can earn stars and end the scenario yourself. We also tuned the goal targets.
  • The defence range map shows which graves have no protection at all. Photo mode gained a timelapse.
  • High reputation now grows more slowly, and the land purchase message shows the plot number and the price of the next one.
  • Distant scenery is lighter on phones, and a denser forest grows behind the wall.
v0.6.57 — A big 96×64 map and a faster game18 October 2026
  • The board is much bigger (96×64 tiles). Your older cemeteries move automatically to the bottom centre of the new map.
  • The game draws and runs much faster, even on a sprawling cemetery.
  • Saved maps take up less space.
  • Paths between graves are limited: you can cut through at most three graves in a row. If it is too deep, you will see a “Too deep” message.
v0.6.56 — Smaller saves18 October 2026
  • Saved games take about 59% less space, in slots, exports and sync between devices.
  • Your older saves load as before.
v0.6.55 — Family graves and new headstones18 October 2026
  • Family graves: a stone double grave for 4 people and a granite one for 6. You can also add someone to an existing single grave for a smaller fee.
  • Plaques show as many photos and inscriptions as there are people resting there.
  • 19 new headstone shapes and 5 new sculptures, including a weeping angel, an angel with a trumpet, a cherub, a Madonna and an urn draped in mourning crepe.
  • Nicer trees and bushes that sway in the wind, and a prettier horizon with clearly layered hills.
  • The hunter and the guard now hold their weapons differently.
v0.6.54 — A bigger board17 October 2026
  • The board grew to 56×46 tiles, with around 2,200 tiles you can still buy. The starting plot is by the road in the middle.
  • Your older saves move to the new map automatically, including a campaign in progress and cloud saves.
v0.6.51–0.6.53 — Sky, weather and a smooth angel16 October 2026
  • A new sky with soft clouds, a moon (reddish at full moon) and stars. In the distance you can see hills, forest and villages with a church whose windows glow at night.
  • Distant hills and forest have smooth edges, and the fields blend gently into the fog on the horizon.
  • The angel was made anew: a robe in folds, hands folded in prayer, a bowed head with a halo and feathered wings. Sculptures now have a marble texture.
v0.6.47–0.6.50 — Nicer monsters, graves and grass16 October 2026
  • Monsters have a new rounded look with textures of fur, cloth, metal and skin. The werewolf has soft fur.
  • Graves, paths and shrines have texture: gravel with a kerb, cobbles with joints, and headstones with a smooth arch and a moulded plinth.
  • The green blotches on the grass and on grave slabs are gone. Moss is now just a subtle tint.
  • People walking together on a path spread out better and no longer merge into one figure.
v0.6.43–0.6.46 — A new look for people16 October 2026
  • Everyone at the cemetery has a new rounded look: a smooth body, hands, props and a head with neatly fitted hair.
  • The gravedigger grips the spade properly, and the gardener the rake.
  • The ghost no longer has blush marks that looked like balls floating in the air.
v0.6.41–0.6.42 — Full screen on a phone14 October 2026
  • On a phone, after the tutorial you get a one-time tip on how to add the game to your home screen to play full screen.
  • There is a “Full screen” button in the menu and a step-by-step article in the Guide.
v0.6.40 — More comfortable on a small phone12 October 2026
  • The tutorial folds into a single line, and a tap opens it again.
  • Campaign goals take one line in the same row, and the build bar is lower, so you see more of the cemetery.
v0.6.39 — Dragging the view like grabbing the board10 October 2026
  • Whatever is under your finger or mouse moves along with it. Dragging down shows more of the top.
  • Two-finger dragging works the same way.
v0.6.38 — Defence matters9 October 2026
  • Cemetery protection counts guards, exorcists, hunters, towers, dogs, shrines, lanterns, salt and the fence. Ordinary staff do not count.
  • Weak protection increases the night’s losses and reputation damage, and you get a warning at dusk before a full moon. Every full moon is stronger than the last.
  • The well matters: visitors water the flowers, and without a well you earn less reputation and sell fewer flowers. A gardener without a well works more slowly.
v0.6.35–0.6.37 — Decorations, the morgue and “Another grave”9 October 2026
  • 11 new decorations: a hedge, a flower bed, a rose bush, a planter, a birch, a weeping willow, a roadside cross, a lantern, a pillar shrine, a pergola bench and a fountain.
  • The morgue shows how many cold storage spaces are taken, in red when it is full.
  • The “Another grave” button lets you move an order before burial to another free grave of the same type.
v0.6.32–0.6.34 — Gate, building capacity and hints9 October 2026
  • The wrought-iron fence joins neighbouring pieces by itself: corners, junctions and crossings. A new gate (300 zł) lets people through, while zombies must break it down.
  • The chapel, pre-funeral house and crematorium handle one order at a time, and the rest wait in line. A garage means one hearse.
  • With “cannot reach the grave” there is now a “Show grave” button: the camera flies over and a pillar of light marks the spot.
v0.6.31 — New difficulty levels9 October 2026
  • Difficulty levels moved up: the game as it used to be is now “Easy”.
  • “Normal” and “Hard” have fiercer attacks, higher costs, a faster rival and less starting cash.
  • Old saves and campaigns stay unchanged.
v0.6.26–0.6.30 — Hunting polished9 October 2026
  • Bullets stop at buildings, stone headstones, trees and fences, with sparks on impact. Over low graves they fly on.
  • The crosshair no longer drifts away, and Esc ends the hunt with a single press.
  • Space makes the hunter jump with a full animation: a crouch, a leap and a soft landing.
  • After a kill, “+N zł” floats up above the crosshair, and the bar counts your catch and earnings.
v0.6.24–0.6.25 — Children’s burials9 October 2026
  • About 6% of orders are burials of children, marked with a dove.
  • The new child’s grave (700 zł) has a light headstone with a little angel and a heart, and its lease lasts 24 days.
  • The Guide explains the new rules.
v0.6.21–0.6.23 — The pet section9 October 2026
  • A separate pet section (from reputation 40) with a low hedge around its edge.
  • In it you can build pet graves (350 zł) and a pet columbarium (1,600 zł, 4 urns). Human graves cannot be built there.
  • The light of lamps, candles and windows at night looks like a soft glow on the ground, with no cut-off lines.
  • A moved window remembers its height even after restarting the game.
v0.6.18–0.6.20 — Windows on desktop9 October 2026
  • You can drag windows by their title bar. The game remembers where you put them.
  • Orders, Staff, Finances and Achievements open together, each in its own window.
  • Windows can also be made shorter or taller, and double-clicking the title bar restores the defaults.
v0.6.17 — Hunting mode9 October 2026
  • On a full moon night or when werewolves roam, the “Hunt” button hands you the hunter. You see the world over his shoulder.
  • On a computer you aim with the mouse and walk with WASD; on a phone you get a joystick and a fire button.
  • The game runs slower during this, and every hit earns an extra reward.
v0.6.16 — Difficulty level9 October 2026
  • Before a free play game you choose a difficulty: Easy, Normal, Hard or Custom.
  • The level changes the strength of undead attacks, running costs and the rival’s pace. In Custom you set each dial yourself.
v0.6.15 — New worker: the Hunter9 October 2026
  • The Hunter carries a rifle with silver bullets, very effective against werewolves, and salt rounds for ghosts and banshees.
  • He is not afraid of werewolves or vampires and holds his post at night.
v0.6.14 — A gentler full moon9 October 2026
  • The full moon horde is capped, the werewolf is weaker, and the guard and exorcist hurt it more with silver.
  • A single night’s losses are limited, and the insurance covers the excess. In the Necromancer scenario you only need to defeat 60 monsters.
v0.6.13 — New little people9 October 2026
  • The characters have a new, friendly look: sculpted heads, expressive hands, caps that hug the hair and chunky boots.
v0.6.11–0.6.12 — Campaigns without impossible demands9 October 2026
  • Campaign offers only ask for things you can actually build: no wake when the funeral home is locked, and no urns without a crematorium.
  • In the Daily Challenge the inspection arrives within the day limit, and a VIP has 12 hours to be received.
  • The Cemetery by the Forest scenario starts with four empty graves.
v0.6.10 — Photo mode and timelapse8 October 2026
  • The P key or the pause button turns on photo mode: hidden interface, rotation, zoom, time of day and filters (warm, vintage, black and white, tilt-shift).
  • Photos carry the game’s watermark. There is also a timelapse for recording the passing of time.
v0.6.9 — Copy layout8 October 2026
  • Select an area and paste it elsewhere with a preview and rotation. Paths, paving and objects are copied.
  • You can start a new pattern at any time.
v0.6.8 — Cemetery maps8 October 2026
  • Three maps to choose from: Defence range (red graves without protection), Light (lanterns, shrines, braziers) and Grave unrest.
  • A pill above the build bar explains the colours.
v0.6.7 — Announcements stay out of the menu’s way8 October 2026
  • The event card no longer covers the menu, pause or windows. It waits and comes back once you close them.
  • OK and ✕ close it right away, even when the game is paused.
v0.6.4–0.6.6 — New menu8 October 2026
  • The main menu on desktop is a wide window: a big “Continue”, game tiles in a row and small “More” buttons at the bottom.
  • The menu has the same layout as in other games in the series.
  • The build bar shows prices, and locked cards carry a padlock.
v0.6.2–0.6.3 — Undo and Redo, smarter sync7 October 2026
  • The ↶ and ↷ buttons in the build bar and Ctrl/Cmd+Z undo and redo building, demolition, paving, moving and rotating. Your money is fully refunded.
  • Sync checks the server straight away at launch, and the slot list shows the version from the server.
v0.6.1 — Daily Challenge7 October 2026
  • A new challenge every day, the same for all players: starting layout, cash, people, 3–5 days and goals.
  • Plus one or two twists, such as a full moon every 2 nights, a storm, fog, a VIP or an inspection.
v0.5.21–0.6.0 — Rewarded ads7 October 2026
  • When you run out of cash, a sponsor gives 5,000 zł for watching an ad, once a day.
  • For a full moon, the Lich or the necromancer you can hire an exorcist who leaves at dawn.
  • The “No ads” licence removes ads for good.
v0.5.18–0.5.20 — Sync and campaign unlocks7 October 2026
  • Saved game sync between devices: upload after every save (also offline, queued), and a newer slot from another device is marked and can be downloaded.
  • In the campaign, new buildings unlock through scenarios, and locked cards have a padlock.
v0.5.15–0.5.17 — Bankruptcy, defence and phone7 October 2026
  • If you go bankrupt in free play, you can take a rescue loan, start over, or keep playing without achievements.
  • Defence pays off: you heal the wounded, pay for repairs, and thieves may raid the office, florist and shop. “+X zł” and “−X zł” float above builds.
  • On a phone, hint texts no longer mention keys and mouse.
v0.5.8–0.5.14 — Build bar and building on a phone6 October 2026
  • A new build bar with tabs, picture cards and hints. It hides after you pick an item.
  • On a phone one finger moves the view, a tap places an object, and a long press builds straight away. The ⟳ button rotates objects.
  • The “All games” button returns to the portal with an automatic save.
  • A frame rate counter on request (F3).
v0.5.5–0.5.7 — About, fixes and return to the portal6 October 2026
  • An “About” screen with the logo, version, author and licences of the software used.
  • A big batch of fixes: stuck orders, the end screen after loading, the inspector, the finance ledger, memory leaks and many small things. A new golden icon.
  • An “All games” button in the menu on the portal.
v0.5.4 — The Lich, boss of the night6 October 2026
  • A new boss: the Lich. He hides his life in a phylactery, summons skeletons, puts out lanterns and hurls ice bolts. If he escapes, he returns stronger.
  • Bosses are attacked first, and defeating the Lich earns an achievement.
v0.5.3 — Competition: “Charon & Son”6 October 2026
  • A rival operates nearby. You compete for market share, so you set a price list: promotion, standard or premium.
  • The rival makes moves: a price war, rumours, advertising, poaching staff. In the end you can buy him out.
  • The Market panel shows how you are doing.
v0.5.2 — The well and bills6 October 2026
  • A well (first a hand pump, later an electric one) lets you water graves during upkeep.
  • At midnight, electricity and water bills arrive.
v0.5.1 — Soil, litter and a shop6 October 2026
  • Soil from digging needs space: a wheelbarrow shed, a container and a dump truck.
  • Litter and candles: a shelter, a gardener and a rubbish truck.
  • A cemetery shop where visitors buy candles and flowers.
v0.5.0 — Staff specialisations6 October 2026
  • Employees can pick one of 14 specialisation paths, with training available from level 3.
  • The Guide describes all the paths.
v0.4.0–0.4.5 — Rain, saves and the Guide6 October 2026
  • Rain falls: drops, the sound of it and a gloomy mood.
  • 6 save slots plus an autosave, with thumbnails, renaming, deleting and export to a file.
  • The Guide: an encyclopedia of the game in Polish and English, under the F1 key, with tips on first use.
v0.3.0–0.3.4 — Campaign and monsters6 October 2026
  • A campaign of 8 scenarios with stars, unlocks and an introduction card. A necromancer waits at the end.
  • New enemies: the vampire, the banshee and the skeleton knight.
  • New defences: a salt circle, a brazier, a doghouse and an alarm bell.
  • A mausoleum, a pre-funeral house with a wake, grave leases and exhumations.
v0.1.1–0.2.0 — The business grows6 October 2026
  • Moving and rotating placed objects, full Settings, a tutorial and 8× game speed.
  • Werewolves on a full moon, achievements and random events (inspector, All Saints’ Day, flu, storm, thieves, protest, VIP, fog).
  • An office computer, advertising, cold storage, staff needs with a break room, experience and raises.
  • Finances with a chart and a category ledger.
v0.1.0 — The first playable version6 October 2026
  • A dark funeral home simulator: you take orders, dig graves, hold funerals and defend the cemetery from zombies.
  • The 3D graphics and the metal music are created entirely inside the game.

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