Vaulting looks better: knees and feet rest on the pad, and the horse on the lunge wears side reins.
At the end of a dressage test the rider really salutes.
Training comes alive: dressage follows the letters of the test, and horses jump the obstacles in cross-country practice.
The groom now walks to the stall and feeds guest horses right in front of you.
Big horses go through the gate without catching the post.
v0.9.369 November 2026
Riders sit more naturally in the saddle: the knee rests by the saddle, the calf hangs down and the foot stays in the stirrup.
People walk more smoothly, and their feet stay on the ground better with every step.
v0.9.359 November 2026
Competitions: when the first jump stands right behind the gate, your horse is no longer eliminated for lack of speed. Just ride a circle and try again.
Riding in the countryside runs lighter on weaker phones, especially when the stables are visible in the distance.
Close-up care: your character no longer blocks the spot you are brushing.
v0.9.348 November 2026
If the game stutters for a moment and lowers the graphics quality, it brings back shadows and sharpness by itself after a while of smooth play.
On very weak phones the game switches to lighter graphics sooner.
While riding, the most detailed characters appear only on high graphics quality, which takes the load off weaker devices.
v0.9.33 — Smoother on phones30 October 2026
The game no longer fills up your phone’s memory during long play, so it does not slow down or crash after many days at the stable.
On weaker phones the game lowers the graphics quality by itself when it starts to stutter.
v0.9.3226 October 2026
Characters have nicer shoulders: the sleeve blends softly into the arm, and nothing sinks in or sticks out when they raise their arms or hold the reins.
The riding vest sits better on the shoulders, and the reins run neatly through the hands.
Stirrups fit the rider's boot, helmets have a neater peak, and ponytails and breeches look smoother.
v0.9.3123 October 2026
Undoing a stall demolition gives the horse its stall back — no need to assign it again.
The guide now explains the Undo and Redo buttons, and the stall run article describes the horse going out to its run.
v0.9.3023 October 2026
Kids waiting for a lesson by the arena and the lunging ring each stand in their own spot — no more two figures merged into one.
A led horse calmly follows its handler and no longer hops through the fence when the handler turns around.
v0.9.29 — Undo building22 October 2026
The build bar has Undo and Redo buttons: a misplaced object, area, door or demolition can be undone up to 30 seconds afterwards, and you get your money back.
On a computer you can also undo with Ctrl+Z and redo with Ctrl+Shift+Z.
The game starts a little faster: stalls with a run only load once you build a run.
v0.9.28 — Vaulting surcingle and nicer holidays22 October 2026
In vaulting the horse wears a real surcingle with handles and a soft pad instead of a saddle, and your rider holds the handles.
Easter: the eggs are bigger and scattered across the whole arena, and every child looks for their own.
St Nicholas Day: Santa rides a big horse, never a pony, and the children wait in a half circle by the tree.
v0.9.27 — Horses out in the stall run22 October 2026
A horse in a stall with a run now walks out to its run during the day through an open door in the back wall, and comes back inside at night and in storms.
When someone comes to get the horse — a groom, a pupil or you — it walks back into its stall by itself.
The “Your character” window can be scrolled with a finger on phones.
v0.9.26 — Handier windows22 October 2026
Settings can be scrolled with a finger on phones, and the ✕ button always stays visible at the top.
The “What’s new” window has a ✕ in the top right corner, so you no longer need to scroll to the very bottom to close it.
v0.9.25 — Nicer people at the stable22 October 2026
Characters have nicer shoulders, arms, hips and legs, and their clothes fit better and no longer poke through when they move.
Skirts now flow when walking, running and sitting — legs stay under the fabric.
Riders: the vest wraps the shoulder neatly, the helmet has a peak, hands hold the reins and feet rest in the stirrups.
Softer faces and a calmer knit texture on sweaters.
v0.9.24 — Big update: dog, cat, stable helpers, holidays and your own horse21 October 2026
Your own horse: mark a horse as “My horse” (or buy it “as mine”). It skips lessons and other riders’ shows, so you can ride it any time. Your bond grows with rides and care.
Stable dog and cat: take in a stray dog or cat. The cat guards the feed room (cheaper feed), the dog greets children and follows the groom. You can pet them.
Stable helpers: local kids help in the stable after school and at weekends in return for rides.
A pupil’s favourite horse and a horse chronicle with the big moments of its life at your stable.
Holidays: Easter egg hunt, Children’s Day, St Nicholas Day with Santa on horseback and Christmas Eve apples for the horses; a tree and lights in winter.
Fair and open day: pony rides, face painting and a jumping show.
Photo mode and stable album: take a photo with a filter, keep it and send it to the local paper.
Dressage tests “by the letters” in riding and at shows, and vaulting in the lunge ring.
New things to build and do: stall with a run, a changing room with helmets, dressage and cross-country training, and passing guests in the guest stable.
“What’s new” in the menu and a new game icon on your phone’s home screen.
v0.9.23 — Lighter graphics, calmer animals21 October 2026
The game draws far fewer details at once, so it runs more smoothly, also on weaker phones: lighter trees, fences, cows and deer in the top view.
Cows in the pastures no longer walk into each other.
The paddock gate no longer closes on a horse: the groom leads the horse further into the paddock, and horses do not graze in the gateway itself.
v0.9.22 — Smoother play and new floors21 October 2026
Buildings far away and on lower graphics quality are lighter, so the game runs more smoothly.
New floors: boards, concrete with a drain, rubber, paving and straw.
Straw, screws, papers and signs no longer flicker in the shadows.
Horses in the paddock no longer push their heads into the fence, and the groom fetches a horse from its side of the fence.
Smoothness counter: add ?fps to the address or press F3.
v0.9.21 — Small lounge touch-ups21 October 2026
The cushions on the lounge sofas now lean against the backrest instead of sinking into it.
The crayons and little things on the lounge table no longer flicker in the shadows.
v0.9.20 — New buildings and interiors21 October 2026
Buildings look nicer: walls of boards, plaster or brick, windows with shutters, sliding gates and stable doors, and roofs with tiles, a little tower and a weathervane.
The indoor arena now has arched trusses and a see-through roof.
The café, staff room, kids’ lounge and reception have all been furnished anew.
Faster loading: the game starts right away, and the nicer models arrive as they appear on the map.
v0.9.19 — Nicer objects and lighter trees21 October 2026
Trees in the distance are lighter, so the game runs more smoothly on weaker devices. A forest grows behind the map, and the apples tremble in the wind along with the leaves.
New looks for the arena, stands, lunge ring, horse walker, judges’ box, scoreboard, podium, dressage letters and flags.
Also new: the stable sign, benches, a lamp post, the campfire and the camera, plus the pickup truck, the trailer with its ramp, the sleigh and the bicycle.
Horses have a fuller forelock falling over the forehead and a smoother bridle.
v0.9.18 — New trees and bushes20 October 2026
The oak, linden, birch, apple tree and spruce have thick, soft crowns, and trunks with roots and big branches.
In winter you can see the fine twigs. There are also new bushes — plain, flowering and boxwood — and the hedge on the cross-country course.
Autumn colours, swaying in the wind and snow on the branches work just as before.
v0.9.17 — Faster start20 October 2026
The game starts much faster: it no longer downloads all the characters up front (about 40 MB less at the start). Each character arrives the first time it shows up at your stables.
v0.9.16 — New people at the stables20 October 2026
Everyone has a new, friendly look: pupils, riders, instructors, the receptionist, the vet, the farrier, judges, parents, spectators and children, and your own character too.
Twenty new hairstyles (ten to choose from in “Your character”), caps, hats, glasses, freckles, beards and hair accessories.
v0.9.15 — The farrier and vet in the stall19 October 2026
The farrier steps into the stall and shoes the horse at its left front leg, and the vet checks the horse from its side. Afterwards they leave through the door. The horse only lifts its foot once the farrier is standing next to it.
v0.9.14 — New fences and paddocks19 October 2026
Paddock fences (wooden rails, white boards and electric tape), the white arena fence, gates with hinges and latches, the oval water trough, the hay bale feeder and the shelter with a corrugated roof all look nicer.
v0.9.13 — Calmer group rides19 October 2026
During a lesson the pupils’ horses no longer run into your horse: they slow to a walk and stop behind it, with a gap that suits the breed.
When you take the reins, the rest of the group rides at your pace and follows the instructor’s commands at their own level. A slower pair moves to the middle and lets you pass.
v0.9.10–0.9.12 — Small fixes19 October 2026
The feed sack by the oat chest is soft and rounded now.
The graphics underneath have been refreshed: shadows are still soft, and the game is ready for newer browsers.
v0.9.9 — New stable equipment19 October 2026
Saddles on their stand, bridles and head collars, the shelf of helmets and vests, feeders and drinkers with water, the oat chest, the wheelbarrow, the wash bay with its hose, steps, the manure heap, and the hay bales and straw pile all look brand new. The logs on the cross-country course have clearly visible bark.
v0.9.8 — A led horse keeps its distance19 October 2026
A led horse walks and stands with its nose a little way behind the person leading it — close for a pony, a bit further for a big draught horse — and no longer bumps its head into them.
The lead rope is a loose rope hanging in a curve, not a taut strap like an elastic band.
v0.9.7 — New stalls and jumps19 October 2026
Wooden, brick and premium stalls have boards with joints, bars, metal fittings and straw bedding.
New upright fences, oxer, wall and cavaletti, plus cross-country obstacles: bark-covered logs, a ditch, a bank with a palisade, a pond and a hedge.
The water in the ditch and the pond has ripples, foam by the edge and sparkles from the sun.
v0.9.6 — Gates that open and close19 October 2026
Gates in the fences open and close: the gate swings out of the way for a horse or person coming through (also for your own horse while riding) and shuts behind them.
Horses no longer walk through a half-open gate.
v0.9.5 — Cows and deer19 October 2026
Spotted cows (several patterns, black and brown) swish their tails and take turns grazing. Roe deer with a white rump patch bound away.
v0.9.4 — Horses in rugs and harness, and foals19 October 2026
The new horses now also wear rugs and sleigh harness, and all eight breeds have foals.
The rug has a trim and a brass horseshoe, the harness has a collar and bells, and the foals have long legs and fluffy tails.
v0.9.3 — Your character on all your devices19 October 2026
Your character travels with your save through the shared account: its look, and the choice of owner or child, show up on your other device when that save is newer.
v0.9.2 — A new stable hand19 October 2026
The stable hand has a completely new look: a round head with big eyes and a smile, a bowl haircut, a green polo-neck jumper and sturdy boots.
Adults in the game now have longer legs.
v0.9.1 — New horses19 October 2026
All eight breeds — Shetland, Hucul, Polish Konik, Wielkopolski, Malopolski, Holsteiner, Silesian and Arabian — have a new look: a smooth, muscular body, a head with nostrils and big eyes, a full mane and tail.
There is also a new saddle with a quilted pad, a bridle with buckles and leg wraps.
Gaits, rider, stirrups and reins, coat colours, dirt and washing, ear covers and bows work just as before.
v0.9.0 — Ride your horse19 October 2026
“Ride your horse”: you ride yourself, from behind the rider — with the keyboard, or on a phone or tablet with on-screen buttons and your thumb. “Steering assist” makes turns easier and “Easy riding” helps with jumps.
Your character: the stable owner or the owner’s child. In the “Your character” menu you pick a hairstyle, accessories, freckles, glasses, a helmet pattern and even the horse’s saddle pad and ear covers.
The owner’s child has levels, lessons in the timetable and a learning mode with the instructor’s commands.
At your own shows and away shows you can “enter yourself”, including a gymkhana with a slalom.
Close-up care: brushing with your finger, dirt on the coat, washing with foam, plaits and hand feeding.
Riding out on wild land: tracks, logs, loops with a compass, deer and cows. The child rides with an instructor.
v0.8.5 — New characters18 October 2026
Every role got a round chibi-style head, peaked caps, strands of hair under the cap, clothes that fit the body and boots that depend on the job (riding boots, wellies, work shoes).
The rider sits in the saddle evenly with the foot in the stirrup. The stable hand always wears the same outfit: a brown cap and a green jacket.
v0.8.4 — A big map and a wash bay18 October 2026
A big 96×64 board where you can buy more land: 8×8 plots — meadow, pasture, forest edge or field (the “Buy land” tool). Old saves move to the bottom centre.
A wash bay for horses: the stable hand washes dirty horses, and the horse panel has a “To the wash bay” button.
The “Rotate” button also works for objects you have already placed.
Horses’ steps now match their movement, and a led horse follows the path instead of walking through walls.
The backdrop of the top-down view turns with the camera, with a misty valley and a dense forest at the edge.
v0.8.3 — A better view from behind18 October 2026
Up close, characters have faces, hair, a vented helmet, a zipped vest, jodhpurs and boots. The helmet has cheek straps with a buckle under the chin.
In the follow view you can slow time down: ½×, natural 1×, 2× or 4×.
The background moves as you ride: fields, forests, villages and gentle hills.
A quiet day passes faster (×3, and night or an empty stable ×8).
New passes: 16 and 24 lessons and a monthly one — paid in advance, with a discount. New pupils pay a starting fee.
v0.8.2 — New trees and bushes18 October 2026
Trees have uneven, shaded crowns and clear leaves, needles and bark: a birch with black marks, an oak with roots, an apple tree with apples, a spruce with drooping tiers.
There are also a bush, a flowering bush and boxwood. In autumn the leaves change colour (spruces stay green), in winter snow lies on the crowns, and the leaves sway gently in the wind.
v0.8.1 — Shows without collisions17 October 2026
Shows without collisions: the show-jumping and cross-country route goes around other fences, objects and the paddock rail. When space is tight there is a shorter approach, a jump from the other side or a slight angle.
A horse entered in a show does not go to a lesson at the same time. Instructors and children wait next to the gate, and spectators stand at the fence only on free squares.
v0.8.0 — Upgrades for your buildings17 October 2026
Arena surface: quartz with fleece — fewer lameness problems, better results and progress, and riding even in the rain.
Drinkers and feeders with a dispenser in the stalls: less work for the stable hand.
Protective vests (gentler falls) and monitoring: the camera slows how fast a sick horse’s health drops, and an escape from the paddock costs no reputation.
Level dots and a description of the effect in the object’s window.
v0.7.15 — Seasonal events17 October 2026
In autumn, a hunt-style ride: guests with trailers, a column in tailcoats, a game of chasing a fox tail (no animals involved!) and a campfire with hunter’s stew.
In winter, a sleigh ride in the snow: sleighs with torches and bells, a harnessed team, tickets. If the snow melts, you refund the tickets.
A fire spot and campfire evenings at the summer camp. The view from behind also works on trail rides and sleighs.
v0.7.14 — Guest stable and warm-up area17 October 2026
A guest stable with stalls for visitors’ horses: more stalls mean more entries and spectators, and you earn a fee per stall.
A warm-up area: pairs warm up before their start — walk, trot, canter, jump. Better scores, fewer knocked fences and refusals.
Class L shows need both. The start queue is shown in the Shows panel and in the view from behind.
v0.7.13 — Colourful land and “Ride along”17 October 2026
Lush grass with patches of shades for each season, tufts swaying in the wind, flowers, stones, sandy paths, autumn leaves and mountains on the horizon.
“Ride along”: a camera behind the rider on lessons, on the lunge, on trail rides and at shows. You can smoothly turn and zoom, switch to the next pair, and the view returns by itself after a while.
Horses have a clearer coat showing their colour, a satin shine and springy pasterns. New open hands for the characters.
v0.7.11–0.7.12 — Pastures, sky and weather16 October 2026
Pastures with regrowing grass.
Horses with textures: coat, mane and tail with strands, hooves, leather tack and saddle pad fabric. They look better up close and are lighter to run.
Buildings and objects have textures too: wood, brick, plaster, sheet metal, concrete, sand, hay.
A sky with clouds, the sun, the moon and stars. A smooth day and night with glowing windows, lamps and floodlights.
Weather in the world: cloud shadows, wet ground and puddles, gentle lightning and thunder, growing snow, swaying trees. Beyond your plot you can see fields, a forest, hills and a village.
The horse’s hindquarters now have a smooth, natural shape.
v0.7.10 — Lunge ring and horse walker15 October 2026
Lunge ring: lunge lessons for beginners. The instructor stands in the middle holding the lunge line, the child rides without reins, learns faster and falls less.
Horse walker: the stable hand leads horses in and they walk between the panels. It gives them exercise and a good mood when it rains or the paddock is full. Afterwards they return to their stalls by themselves.
v0.7.8–0.7.9 — A loading screen and nicer people15 October 2026
A new loading screen: a stable icon, a striped progress bar and “Loading — X / Y MB”. When a new version comes out it says “New version”, and if something goes wrong there is a “Try again” button.
Characters have gentler clothing textures, a wavy layer of hair instead of balls, and natural hair under hats and caps.
v0.7.7 — Soft, rounded people14 October 2026
Characters have soft, rounded bodies: smooth shading, round torsos and belts, fists made of rounded fingers, flared skirts, the farrier’s apron with a soft edge and a sparkle in the eyes.
The game is lighter: in play, characters have about half the detail they used to, while close-ups still look great.
v0.7.6 — Full screen on a phone14 October 2026
Full screen on a phone: a “Full screen” button in the main menu and the pause menu (in a phone browser). After the first tutorial task a one-time tip appears.
The Guide has an article on adding the game to your home screen on iPhone and Android.
v0.7.5 — Small phones12 October 2026
The game now fits small phones (such as the iPhone SE): a compact top bar with the ☰ menu and all the panel buttons (including 🐴 Horses and 👥 Pupils).
The tutorial folds into a single line — tap it to open it. The build bar has smaller tiles, and notifications and panels are lower. You see more of the board: about 58% of the screen instead of 24%.
v0.7.4 — Easier view dragging10 October 2026
Moving the view now works like grabbing the board: whatever is under your finger or cursor moves along with it. This applies to one finger, the mouse and the two-finger gesture.
v0.7.2–0.7.3 — Windows on the computer9 October 2026
On a computer the panels (Horses, Staff, Pupils, Shows, Finances, Goals) open at the same time, each in its own movable window. On a phone it is still one window with tabs.
You change a window’s height by dragging its bottom edge. The game remembers it, and a button in Settings returns it to default.
v0.7.1 — Difficulty levels9 October 2026
In free-play games you choose a level: Easy, Normal or Hard — or set your own. The dials cover horse illnesses, feed and vet costs, the rival, and rain and storms. The campaign stays unchanged.
On a computer you can move the windows (panels, inspector, task card), and the game remembers where you put them.
v0.7.0 — Dressage and cross-country9 October 2026
Dressage: a dressage arena with letters, a judges’ table and a walk–trot–canter test scored in percent.
Cross-country: a course zone with natural obstacles — a log, a ditch, a bank, water and a hedge. Instead of falls there are refusals. You need a shelf with helmets and vests.
New show formats at home and away. Horses and instructors have specialities: jumping, dressage or trail. Medals from your own shows count towards the ranking.
This stage also brought make-up lessons, staff timetables, the reception and the kids’ lounge.
v0.6.5 — Kids’ lounge and reception9 October 2026
A lounge for kids: a sofa, beanbags, a table with games, a bookshelf and decorations. Pupils wait here before and after lessons, and their mood improves.
A reception with a receptionist: more sign-ups, passes renewed more willingly, a phone call to parents when a lesson is cancelled, and new pupils sign up at the desk.
v0.6.4 — Staff timetable and rest9 October 2026
Shifts (morning, afternoon, full) and days off in the weekly table. The staffing view shows warnings, and after hiring the timetable fills in automatically.
A tired worker works more slowly, and an exhausted one may go on sick leave. Breaks and the new staff room (sofa, table, kettle, lockers) help. Staff also ask for time off.
v0.6.3 — Make-up lessons9 October 2026
A lesson cancelled because of rain, or a missing instructor or horse, no longer disappears from the pass — it comes back in the first free slot that week. The game shows the new time in a notification, and a ↺ mark in the timetable and lists.
If there is no room to make it up, the child gets a refund for the lesson but is unhappy.
v0.6.2 — New people and horses, child pick-up9 October 2026
A new look for the people: chibi proportions, a helmet covering the hair, hands with thumbs, chunky boots. Rebuilt horses: a soft outline, a mane in locks, a tail of wisps, better tack.
After a lesson the children wait by the entrance for a parent and go home on foot, by bike or by car from the car park.
The camera can zoom in closer.
v0.6.1 — Only free horses can be sold8 October 2026
A horse can only be sold when it is free: not during a lesson, trail ride or trip, not your last horse, not a boarder and not a mare with a foal. The horse panel explains why instead of showing the button.
v0.6.0 — A café for parents8 October 2026
A café: a ☕ zone with a counter, tables and planters. Parents buy coffee and cake during lessons and sit at the tables. Now and then a health inspector visits.
Building a zone now clears trees and bushes instead of leaving a gap.
v0.5.12 — Regional ranking8 October 2026
A ranking: your stable, “Golden Mane” and four other centres earn points every month — for reputation, medals from away shows and your own shows. There are prizes for the podium. You can also see the best riders with their medals.
The campaign has a “Best stable” scenario where the goal is first place.
v0.5.10–0.5.11 — The instructor path8 October 2026
Instructors move up: assistant, instructor, coach. They gain experience from lessons, and a course (1,500 zł) and a coach licence (4,000 zł) make them more skilled. Job candidates have different ranks, and the “competition” level needs a coach.
A new achievement: “Coach licence”.
v0.5.9 — Birthday parties and winter camp8 October 2026
Birthday parties at the stable: parents ask for them at weekends and pay in advance. Guests ride at a walk on ponies in two rounds, with no falls, and some stay on as regulars. The “Happy Birthday!” achievement.
Winter holiday camps: you need an indoor arena, and you earn 700 zł per child.
v0.5.8 — Loans and grants8 October 2026
A bank loan (30, 80 or 150 thousand zł): daily instalments over 56 days, with the option of paying it off early.
Grants for hippotherapy, an indoor arena and horse welfare: a 25% advance, and you get the rest once you meet the condition within 28 days. Otherwise the advance must be paid back.
Everything is in the Finances panel and in the Guide.
v0.5.5–0.5.7 — New menu and build bar8 October 2026
The ☰ menu is tidier: Continue, New game, Load game, Campaign, and Guide, Achievements, Settings, Sync, About and All games. On a computer it is a wide window with big tiles, on a phone a single column.
The “About” window shows the version, the maker and licences. It is easy to step back one level from the sub-windows. Before leaving for the portal or the main menu the game saves and syncs by itself.
Build bar: Rotate is greyed out when there is nothing to rotate, and the tools have a fixed place on the left. The task card on a low screen folds down to its title.
v0.5.4 — Better sync7 October 2026
The server is checked right when the game starts and after you close the sync window. The save list shows the name, description and date of a newer version from the server (☁).
“Continue” loads the game from the server when it is fresher than the last save on your device.
v0.5.2–0.5.3 — Groups and a better start7 October 2026
A better start to the game and campaign: 8 regular pupils in groups (on day one all three horses ride at 3 pm), a new pupil gets one of the nearest free slots, and the first 3 days have no rain.
In the morning a weather warning appears with the tip “build an indoor arena”, and at 6 pm a forecast for tomorrow.
In a lesson the riders split into groups of up to four. Each rides its own oval, and each instructor leads their own group.
v0.5.0–0.5.1 — Breeding and the end of the trial version7 October 2026
The breeding stage is complete: foals, retirement for horses, and lots of checking that the game is fair and well balanced.
The ALPHA mark has gone — the game is out of its trial phase.
v0.4.1–0.4.3 — Horse breeding and a polished game7 October 2026
Breeding: you choose a stallion breed for a mare, the pregnancy lasts 30 days, a foal is born and follows its mother, then you wean it into its own stall and a trainer breaks it in.
Horses age every year on 1 April, and retired horses stay at the stable and raise its reputation. New achievements: the first foal and retirement.
A better-tuned game: lesson capacity depends on the number of horses, horses have a firm lesson limit, feeders and drinkers really work, and horses get a third meal at noon.
Campaign: higher pupil-number goals.
v0.3.1–0.4.0 — Rivals, the horse market and the campaign7 October 2026
Rivals: the “Golden Mane” stable fights for your pupils with prices, gossip and ads, and even tries to lure away your instructor. In the end you can buy it out.
The horse market, breeders and auctions: horses can have hidden flaws, which a pre-purchase check reveals. You can buy young horses from breeders, and there is a sport-horse auction every two weeks.
Livery (other people’s horses in your free stalls) and hippotherapy (calm horses help children in walking sessions).
Folk music: guitar, fiddle, accordion, tambourine. Sounds of the stable: birds, crickets, neighing, hoofbeats.
A campaign with 8 scenarios, goals and stars, plus sandbox options.
v0.2.2–0.3.0 — Shows, camps and the Guide7 October 2026
Your own shows: gymkhana, mini jumping and class L, with spectators in the stands, judges, a course of fences, live results and a podium ceremony. The weather affects the show.
Trips to other centres’ shows: a local calendar, a trailer for two horses, medals, prizes and reputation.
Summer camps from June to August: morning lessons Monday to Friday, paid in advance, and some children stay on.
Random events with choice cards (a plague of flies, a school trip, a child afraid of a horse…) and a vet inspection.
A Guide with articles and search, tutorial tasks and achievements.
v0.1.0–0.2.1 — Horses, lessons and weather7 October 2026
Horse health: hooves and the farrier, illnesses (lameness, colic, a cold, saddle sores), a vet and a farrier on call. A sick horse rests and recovers — horses never die in this game.
Lesson timetable: a weekly table with bookings, closing hours, private lessons, a pupil’s favourite horse and level requirements.
Seasons and weather: sun, rain, storm, heat, snow. An indoor arena lets you teach in bad weather.
Trail rides for adults with an instructor.
Cars drive on the right side of the road.
v0.0.1–0.0.7 — The beginning: the first stable7 October 2026
The very first releases: a title screen overlooking the stable, the arena and the horses, in Polish and English.
Horses of eight breeds in ten coat colours that walk, trot, canter and jump, plus people doing everyday jobs: riding, grooming, feeding, shoeing.
A stable with stalls, an arena, jumps and stands, and then building zones, feeding, the paddock, the first lessons, passes and game saves.