v0.6.31 — Step-by-step tutorial and nicer characters10 November 2026
A new tutorial guides you by the hand: it shows where to click and builds your first clinic with you, adds a door and furniture, and hires a doctor. You can skip it at any time.
Doctors, nurses and patients have a fresh look: bigger eyes, clearer eyebrows and beards, chubbier hands and neater clothes.
Crowds in the hospital are lighter to draw, so the game runs more smoothly with many patients.
Fix: a door placed from the corridor side now also counts for the clinic, so it no longer stays closed.
v0.6.30 — What’s new23 October 2026
The main menu and the pause menu have a new “What’s new” button with the history of every game version.
When something new arrives, a “New!” badge appears next to the button.
v0.6.29 — Names that match the language18 October 2026
In the English version new patients and staff have English first and last names, and a new hospital is called “County Hospital”. The sign above the entrance reads COUNTY HOSPITAL.
Achievements in the English version show amounts in PLN, like the rest of the game.
People already working in your hospital stay as they are.
v0.6.28 — A bigger site and smaller saves18 October 2026
New free-play games and the Daily Challenge get a bigger site, 64×48 tiles, so there is plenty of room to grow. The campaign and old saves keep the original site.
The big site is drawn quickly, so the game runs more smoothly on weaker devices too.
Game saves take up more than half as much space.
v0.6.26–0.6.27 — Nicer trees and horizon, new platforms18 October 2026
New trees: bushy crowns, textured leaves and bark, oak, birch, spruce and apple trees. They turn yellow in autumn, wear snow in winter and sway in the wind.
A new horizon: the backdrop follows the camera, has several soft layers with a town in the distance and no longer jumps when you rotate the view.
The game now also runs on YouTube Playables and CrazyGames. Only the timelapse is missing on YouTube, because that platform does not let games store such frames on the device.
v0.6.23–0.6.25 — People: hands, passing by and smoother play18 October 2026
Hands are chubbier and friendlier: thick, rounded fingers and a separate thumb. You see them when someone points the way, gives the “all fine” sign or shows an open palm.
People no longer walk through each other: those walking pass by on their own side and people standing close step apart a little. Those lying down, sitting or in wheelchairs stay put and others go around them.
No more memory use growing in a long game, which could make a phone close the tab. A wave of new patients or loading a save no longer causes stutters.
The loading screen shows an error only when something really breaks, not when the network is briefly down.
v0.6.22 — Sky, day and night, weather16 October 2026
The sky now shows the sun, the moon, stars and clouds. Dawn and dusk blend smoothly.
Weather: rain, wet tarmac and puddles, a gentle thunderstorm, snow on the grounds, a heat haze and cloud shadows. Blizzards and heatwaves arrive together with in-game events.
Indoors stays dry, sunlight falls through the windows, and at night windows and street lamps glow, as do the headlights of cars and ambulances.
A small town surrounds the hospital: a street with houses and pavements out to the horizon, fields, a forest and hills. You can zoom out even further.
v0.6.21 — Nicer people and a loading screen15 October 2026
A new look for all characters: smoother, rounder bodies, flared coats and skirts, natural hairstyles (buns, ponytails, braids), glasses, moustaches and beards with visible mouths, a sparkle in the eye.
Clothes have texture: cotton, knit, denim, leather, plastic and metal. The surgeon’s cap, the mask and the bandage sit more naturally on the face and head.
The game picks the level of character detail to match the graphics quality, so it runs smoothly on a weaker device.
At start-up you see a loading screen with a progress bar, a note about a new version and a “Try again” button in case something goes wrong.
v0.6.20 — Full screen on a phone14 October 2026
On a phone, after the first tutorial task the game suggests once how to add it to your home screen so that it runs full screen. On iPhone it is Share and “Add to Home Screen”, on Android “Install app”.
The main menu and the pause menu have a “Full screen” button. It disappears when you launch the game from its icon.
The Guide has an article about full screen.
v0.6.19 — More room on a small phone12 October 2026
On small phones (like the iPhone SE) the top bar has two rows instead of three, and one row in landscape.
The tutorial collapses to a single line. A tap expands it and touching the map collapses it again.
The build bar is lower and its hide button is bigger and easier to hit. The map takes about 60% of the screen instead of about 44%, and about 51% instead of 26% in landscape.
v0.6.18 — Dragging the view the right way10 October 2026
Dragging the view now “grabs the map”: whatever is under your finger or cursor moves with it. Dragging down reveals more of the top.
This applies to two-finger dragging too. The direction used to be reversed.
v0.6.15–0.6.17 — Windows on a computer9 October 2026
On a computer the windows (inspector, Staff, Patients, Finance, Quality, maps and tasks) can be moved by their title bar. The game remembers where you put them, and a double click on the title bar puts them back.
The Staff, Patients, Finance and Quality panels can be open at the same time, each in its own window. New ones appear next to the others without overlapping.
Windows can also be made taller or shorter by grabbing the bottom edge. The height is remembered too.
Settings has a “Reset window positions” button. Phones and narrow windows work as before.
v0.6.14 — Difficulty levels9 October 2026
The “New game” window lets you pick a level: Easy, Normal or Hard. It changes the flow of patients, fixed costs (salaries, upkeep, medicines) and bad events (inspections, breakdowns, epidemics). Good events stay the same.
You can also set each of the three dials yourself, and then the level is called “Custom”. A line below shows how much each value changes.
On Easy you start with more cash, on Hard with less.
The campaign and the Daily Challenge stay as they were, and old saves count as Normal. Your choice is remembered and shown in the pause menu.
v0.6.11–0.6.13 — New characters and gestures9 October 2026
Everyone in the hospital has a new, plush-toy look: a big head, short legs and chunky arms. They have expressive faces with eyes, eyebrows, a small nose and a smile, plus moustaches and beards.
The surgeon’s cap shows the forehead, the mask fits the face and the nurse wears a cap with a turquoise plus. There are bandages and casts too. Hands can make a fist or show an open palm, and the shoes are chunky.
A person in a wheelchair sits in proportion, feet on the footrest. You can now zoom the camera in closer.
People gesture. The receptionist keeps pointing the way, doctors, nurses, technicians and surgeons show an “all fine” sign, and a patient in the waiting room raises a hand to get noticed.
v0.6.8–0.6.10 — New menu and build bar8 October 2026
On a computer the main menu is a wide window of tiles, on a phone a column. It holds Continue, New game, Load, Campaign and Daily Challenge, with small buttons below.
The pause menu has “Back to game”, “Save”, “Load” and “Main menu” tiles. Before leaving, the game saves and syncs by itself and asks only if saving fails. “About” has a link to the game page and the privacy policy.
Save sync checks the server at start-up. The list of saves shows the name, description and date from the server, and “Continue” loads a newer save from another device.
The build bar is now a fixed row of icons on the left. The rotate button dims when there is nothing to rotate, Redo has a counter and the tabs have tooltips.
v0.6.5–0.6.7 — Daily Challenge and right-hand traffic7 October 2026
Daily Challenge: the same scenario every day for all players, built from the date. It has a season, hospital wings, a budget and complications, and lasts 3–5 days. Points, the best score of the day and a daily streak count. You can copy your result to show friends. Two new achievements came with it.
Cars drive on the right side of the road, and the ambulance uses the right lane. Cars stop behind the ambulance.
Undoing a build works up to 30 seconds after the action. The buttons fade by themselves when the time is up, and there is a hint when the history is empty.
v0.6.1–0.6.4 — About, a rescue, maps and photo mode7 October 2026
An “About” window with the version, the creator and the licences of the programs the game is built with. There is also a debug mode for phones that shows errors on the screen.
Bankruptcy no longer ends the game at once. You can take a rescue loan, watch an ad for a rescue without losing reputation, start over or keep playing without achievements.
Undo and Redo for building, and Copy layout: copy rooms, doors and equipment, paste them somewhere else (rotated too) and undo it in one move.
Hospital maps: traffic, waiting, dirt and infection risk as a coloured overlay based on the last 24 hours.
Photo mode: rotate, zoom, tilt, time of day, filters and a caption. You can save a photo in high resolution. There is also a timelapse: every day at noon the game stores a frame, and later you can play it back and save it as a video or a sheet of pictures.
v0.6.0 — MRI, pharmacy and finances7 October 2026
New rooms and equipment: an MRI suite, a hospital pharmacy and a shower.
Medicines and supplies now cost money: about 12% of what the health fund pays. The pharmacy helps you manage it.
New ways to handle money: paid parking, a bank loan and a staffing agency that sends cover staff.
A new event: running out of oxygen.
Optional rewarded ads (Hospital sponsor and The foundation pays for a shift) and a “no ads” licence.
The starting consulting room is fixed: furniture no longer blocks the doctor’s spot, so the doctor does not “teleport” to the desk in the morning. Old saves are repaired automatically.
v0.5.0–0.5.2 — Fixes, touch and sync7 October 2026
You can no longer block doors or passages with furniture, and the north corridor of the wings is connected. People find their way faster.
Rules are better tuned: reputation no longer takes double penalties, waiting in the ER is counted separately, and clinic demand and the accreditation and star thresholds are better balanced. The 🏅 button works on phones too.
Hints, the Guide and the tutorial have a separate phone version without keys and mouse.
Save sync between devices (“☁ Sync” in the menu, portal only): a save is sent after every save, newer saves from another device show up in the list, and conflicts can be resolved. A save from a newer version of the game cannot be loaded in an older one.
v0.4.0 — Campaign, mass events and accreditation6 October 2026
A campaign with eight scenarios and stars for your result.
Mass casualty events with an alarm: when many injured people arrive at once, you need to react fast.
Accreditation and grants in the Quality panel. Doctors can be promoted.
Lounge music for everyday play and alarm music for tough moments.
The health fund’s limit and flat rates grow with your wards. Urgency rating in the ER and reputation were improved.
v0.3.0 — Operating theatre, ICU and maternity6 October 2026
An operating theatre with a team, a recovery room and a sterilisation room, an intensive care unit (ICU) and maternity with births.
Air ambulance: a helicopter lands on the helipad by the hospital.
Orderlies and cleaning. Dirt and hospital infections have to be kept under control. Relatives visit patients between 3 and 7 pm.
Random events: a health fund inspection, a sanitary inspection, a power or CT scanner failure, a residents’ protest and more.
A Guide, director’s tasks and achievements.
v0.2.0–0.2.2 — ER, diagnostics and the ward6 October 2026
The Emergency Department (ER): ambulances with paramedics and stretchers, five urgency colours with waiting times, bays and an ER doctor.
Diagnostics: a laboratory, X-ray, ultrasound and a CT scanner at several levels, with technicians. A diagnosis may or may not be certain, and treatment can have complications.
The ward: a patient room with beds, nurse care, rounds, discharges, health fund payment per bed-day and patient transfers.
The duty roster: departments, morning, afternoon and night shifts with a pay bonus, Monday to Friday or five days out of seven, and a staffing table.
Seasons with seasonal ailments. On a phone there is a ⟳ button that rotates the next objects, and a frames-per-second counter in Settings.
v0.1.0–0.1.2 — The first playable clinic6 October 2026
You build a clinic: a reception, a waiting room, a consulting room and a treatment room, toilets and a staff room, and then you furnish them.
Patients queue up, register, wait on benches outside the consulting rooms, have visits and procedures, and run out of patience.
You hire doctors, nurses and receptionists. The hospital settles up with the health fund within a limit and a flat rate.
Finances with a chart, reputation, game saves and settings. On a phone, holding a finger down for over a second builds straight away.
Doors in low walls no longer have a beam over the opening, and people walk through freely.
v0.0.1–0.0.3 — The beginning: the first hospital6 October 2026
The first releases: a title screen overlooking the hospital, in Polish and English, with a button back to all games.
Hospital equipment: beds, a heart monitor, a ventilator, an incubator, X-ray, CT, MRI, ultrasound, ECG, a laboratory, an operating theatre, reception, a waiting room and a coffee machine. Plus an ambulance, a helicopter and a helipad.
Twelve character roles: doctor, surgeon, nurse, paramedic, technician, receptionist, orderly, security guard, director, patient, child and a visitor with flowers. They push wheelchairs, examine, lie in bed and wait impatiently.
A model hospital with a ward, an operating theatre, an ER, a lobby with reception, a drive-up and a helipad.