KakakiSoft Games

My Fortress

Build a settlement and lead the humans or Night Folk into battle for the valley. A free fairy-tale real-time strategy game for browsers and phones.

Recommended age: 7+Version: 0.7.9

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Trailer

Build your stronghold, fight fairy-tale battles and summon a dragon. Play humans or monsters in two 10-mission campaigns.

Game videos on YouTube@KakakiSoftGames

About the game

My Fortress is a free real-time strategy game for your browser, set in a fairy-tale world. You build a settlement, grow its economy and lead an army in a struggle for the valley. Side with the humans of Green Town or play as Goblin King Goldwhisker's Night Folk. Usually you defend your town and knock down the enemy's buildings, but campaign missions also ask you to escort a bread cart, find signal towers in the fog or hold out against waves of attackers.

You start with a town hall, a few huts and some peasants. Send them for wood and stone, and build more huts when the town gets crowded. A sawmill by the forest and a stonemason by the rocks save long walks. Your first skirmish shows a tutorial card with the next steps, which you can switch off, and the first campaign mission is a gentle introduction too.

Supplies are at the heart of the game. Human soldiers eat bread, so you need a mill, wheat fields, a bakery and peasants to work them. The Night Folk do not farm: goblins dig gold and use it to pay their troops. A hungry or unpaid army moves more slowly and hits more softly, so it is only as strong as the economy behind it. Both sides share the same unit roles but differ in looks, names and supplies.

Military buildings unlock step by step: barracks, archery range, forge, stables, siege workshop and mage tower, while the town hall grows into a fortress and then a castle. Pikemen stop knights on ponies, archers work best at range, and catapults smash buildings but need guards. The forge upgrades weapons and armour for the whole army. Walls and towers protect the way into town, a scout balloon reveals land under the fog of war, and the minimap flashes when you are attacked.

In campaign missions a hero leads your troops, levels up and has two abilities: a battle cry that boosts nearby soldiers and a call that gathers units around them. Mages can turn an enemy into a chicken for a moment or summon a dragon that blows sparkles instead of fire. Catapults fire cabbages, clubs are wrapped in pillows, and a beaten soldier waves a white flag and runs home. There is no blood and no death, and wrecked buildings fall apart into planks and stones.

There are two ten-mission campaigns, one for the humans and a funny one for the monsters, with up to three stars per mission for extra goals. In a skirmish you choose one of six maps, your side and one to three computer opponents, set to gentle, normal or fierce. With three rivals you can play two against two. A new Daily Challenge arrives every day. You can also play online with two to four players, over the internet or on the same network, with computer players filling free places.

The game is for ages 7 and up and suits the whole family. It is free in the browser, with no install and no account, on a computer, tablet or phone. Use the mouse and keyboard on a computer, or touch controls with a command bar on a phone. Your progress is saved in the browser and can be carried over to another device.

Screenshots

The humans’ town at work: the town hall, huts, a sawmill, a mill with fields and a bakery, with workers harvesting grain, baking bread and chopping wood
The humans’ town at work: the town hall, huts, a sawmill, a mill with fields and a bakery, with workers harvesting grain, baking bread and chopping wood
A battle: archers loose arrows, knights and clubmen clash with goblins, werewolves and mages, and a catapult waits with its cabbage
A battle: archers loose arrows, knights and clubmen clash with goblins, werewolves and mages, and a catapult waits with its cabbage
The monsters’ Great Burrow: goblins dig gold at a vein, the treasury fills up, with huts, a sawpit and werewolves nearby
The monsters’ Great Burrow: goblins dig gold at a vein, the treasury fills up, with huts, a sawpit and werewolves nearby
The campaign: a mission with the goals panel (main goals and extra goals for stars) and a chat with the Castellan, and a goblin camp lurking across the river
The campaign: a mission with the goals panel (main goals and extra goals for stars) and a chat with the Castellan, and a goblin camp lurking across the river

What’s in the game

Game guide: My Fortress ↗Getting started, mechanics, tips and FAQ — a detailed guide on kakaki.pl.

FAQ

Is the game free?

Yes. You play for free in your browser, with no install. Optionally you can watch an ad to get an in-game bonus — always your choice. Ads are set to the general-audience mode, suitable for children.

Can I play on my phone or tablet?

Yes. The game has touch controls: one finger pans the view, two fingers zoom, a tap selects or gives an order, and press and drag draws a selection box. There is a command bar at the bottom, so you do not need a keyboard. On a computer you play with the mouse and keys.

Do I need to sign up, and where are my saves?

No account is needed. Your progress is saved in the browser in several slots, with autosave, and you can also export a save to a file.

Can I play on several devices?

Yes. Turn on save sync in the menu, link another device with a short code and continue where you left off — no e-mail or password.

Can I play with friends?

Yes. Choose “Play online” in the menu, create a room and give your friends the code, or enter a code from them. Two to four people can play, over the internet or on the same network, and computer players can take any free places. Chat uses friendly preset phrases. Online play works on games.kakaki.pl.

Does it work offline?

After the first launch, yes. You can also add the game to your phone’s home screen and open it like an app.

Who is it for, and is it violent?

Players aged 7+. There is no blood and no death: a beaten unit vanishes in a puff of dust, waves a white flag and runs off the map, and buildings fall apart into planks and stones. The clubs are wrapped in pillows, the catapults fire cabbages, and the enemies are rascals, not nightmare monsters. Nations and banners are made up, and the settings include a switch for flashes for players sensitive to flickering.

What’s new

v0.7.9 — Workshop tidy-up8 November 2026
  • The game has moved to a new, tidier workshop where future versions are made.
  • Gameplay and your saves stay the same — you can keep playing just as before.
v0.7.8 — Nicer buildings and trees23 October 2026
  • Human houses now have real thatch and shingle roofs in your team colour, walls of boards and plaster, and stone walls.
  • Monster buildings are made of hides, cloth, thick logs, stone and moss — you can tell at once who lives there.
  • Trees near the camera are richer, and their crowns come in seven shades of green, so the forest looks more alive.
  • A new “What’s new” button in the menu: here you can read what comes to the game in each version.
v0.7.7 — New trees18 October 2026
  • Trees have crowns made of clumps of leaves and needles, real bark, and they sway gently in the wind.
  • The title screen has the most beautiful trees and bushes, and battles use lighter ones so the game runs smoothly.
  • Big maps run faster, because the game only draws what you can see.
  • The preview of a building you are placing looks like your own race’s buildings — monsters plant a pumpkin patch instead of a wheat field.

All game updates →

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