KakakiSoft Games

My Fortress — Update history

v0.7.9 — Workshop tidy-up8 November 2026
  • The game has moved to a new, tidier workshop where future versions are made.
  • Gameplay and your saves stay the same — you can keep playing just as before.
v0.7.8 — Nicer buildings and trees23 October 2026
  • Human houses now have real thatch and shingle roofs in your team colour, walls of boards and plaster, and stone walls.
  • Monster buildings are made of hides, cloth, thick logs, stone and moss — you can tell at once who lives there.
  • Trees near the camera are richer, and their crowns come in seven shades of green, so the forest looks more alive.
  • A new “What’s new” button in the menu: here you can read what comes to the game in each version.
v0.7.7 — New trees18 October 2026
  • Trees have crowns made of clumps of leaves and needles, real bark, and they sway gently in the wind.
  • The title screen has the most beautiful trees and bushes, and battles use lighter ones so the game runs smoothly.
  • Big maps run faster, because the game only draws what you can see.
  • The preview of a building you are placing looks like your own race’s buildings — monsters plant a pumpkin patch instead of a wheat field.
v0.7.6 — Smaller saves18 October 2026
  • Game saves are many times smaller, so saving, loading and syncing are faster.
  • Your old saves still work — the game rewrites them in the new way by itself the first time you load them.
v0.7.5 — Rejoining a network game18 October 2026
  • When someone loses their connection or reloads the page, the game waits 90 seconds for them with a countdown.
  • The player can go back into the interrupted battle with the “Back to the interrupted game” tile — everything is where it was.
  • The host can choose not to wait, and anyone who leaves with the button hands their place to the computer straight away.
v0.7.3–0.7.4 — Campaigns with a smoother difficulty curve17 October 2026
  • We went through all 20 missions of both campaigns: every one can be won, and the difficulty grows gently from the first to the tenth.
  • In the middle missions the enemy only gets going when you come near the goal, and the waves are smaller.
  • The tenth missions are harder: after you beat the second enemy, the main opponent gets tougher.
  • The “few losses” star can now really be earned.
v0.7.1–0.7.2 — Shots straight from the hand16 October 2026
  • Arrows fly from the bow, bubbles from the mage’s wand and cabbages from the catapult’s spoon — the item leaves the hand while it flies.
  • Chubby, round hands with a separate thumb for waving, saluting and cheering — for people and monsters alike.
v0.7.0 — Loading screen and new hairstyles15 October 2026
  • A loading screen with a progress bar shows how much of the game has downloaded, and tells you about a new version.
  • The little people have nicer hair, braids and beards (the mage’s is very long!), plus straw and felt hats.
  • Clothes and armour look like real materials: cotton, leather, metal.
v0.6.6–0.6.9 — Round, smooth characters15 October 2026
  • All the people — from the peasant to the knight and the Castellan — and the pony are now round and smooth, with soft hands and flared robes.
  • Monsters and the dragon got the same smooth look, and the game runs just as fast as before.
  • Monsters no longer have rosy cheeks — those stay with the people.
v0.6.4–0.6.5 — Full screen on phones14 October 2026
  • On a phone browser the menu has a “Full screen” button, and the Guide explains how to use it.
  • Goblins have proper shoulders, and King Goldwhisker has green arms with golden cuffs.
v0.6.1–0.6.3 — Rotating the view and fixes10 October 2026
  • You can rotate the view: with the mouse, the Q and E keys, or two fingers on a touch screen.
  • The third mission of both campaigns is easier — you start with more soldiers and there are fewer enemies.
  • The “Not enough bread, gold or grain” messages now show up properly in Polish and English.
v0.6.0 — Network play10 October 2026
  • Play with friends: 2 to 4 players, on the same network or over the internet.
  • Create a room and give your friends the code — computers can fill the free seats, and you can play in teams.
  • A chat with ready-made friendly phrases, in the room and during the battle.
  • When someone leaves, the computer takes over their stronghold and the fun goes on.
v0.5.0 — First release on games.kakaki.pl10 October 2026
  • The game arrived on games.kakaki.pl — you can play it in the browser on a computer or a phone.
  • Six maps, including Islands with Fords, Forest Maze and Hills, and skirmishes against 1–3 opponents, in teams too.
  • Daily challenge: a new task every day to beat your own score.
  • 26 achievements, a Guide with chapters about everything in the game, and a tutorial in your first skirmish.
v0.3.1–0.4.0 — Two campaigns10 October 2026
  • Two campaigns of 10 missions each — for the people and for the monsters — with briefings, conversations and stars for every mission.
  • Heroes: the Castellan and King Goldwhisker gain levels and cheer up their troops.
  • A forge with better weapons and armour, plus walls and towers that defend your stronghold by themselves.
  • At the end of both campaigns everyone makes peace at a merry fair.
v0.2.2–0.3.0 — Computer opponent10 October 2026
  • The computer builds a stronghold, gathers an army and attacks — on three levels: Gentle, Normal and Fierce.
  • Whoever knocks down all the opponent’s buildings wins, and a results screen shows how it went.
v0.1.2–0.2.1 — People and monsters, economy and armies10 October 2026
  • Two races with different economies: people bake bread (field, mill, bakery), and monsters dig for gold.
  • Eight kinds of soldiers per race: pillow-padded club fighters, archers, bubble-blowing mages, goblins, a vampire, a necromancer and more, plus a dragon.
  • A beaten soldier vanishes in a puff of dust and runs off waving a white flag, and buildings fall apart into boards and stones.
  • Fog of war, a minimap, sounds and fairground music, and a second map: Two Rivers.
v0.0.1–0.1.1 — The beginning: the first stronghold10 October 2026
  • A title screen with a stronghold on a hill, in Polish and English, with an “All games” button.
  • The first map, the Valley, with a river, forests and quarries, and water with waves, foam and a current.
  • Selecting and leading troops, peasants gathering wood and stone, and you build a town hall and huts.
  • A menu, a build bar and game saves.

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