The game has moved to a new, tidier workshop where future versions are made.
Gameplay and your saves stay the same — you can keep playing just as before.
v0.7.8 — Nicer buildings and trees23 October 2026
Human houses now have real thatch and shingle roofs in your team colour, walls of boards and plaster, and stone walls.
Monster buildings are made of hides, cloth, thick logs, stone and moss — you can tell at once who lives there.
Trees near the camera are richer, and their crowns come in seven shades of green, so the forest looks more alive.
A new “What’s new” button in the menu: here you can read what comes to the game in each version.
v0.7.7 — New trees18 October 2026
Trees have crowns made of clumps of leaves and needles, real bark, and they sway gently in the wind.
The title screen has the most beautiful trees and bushes, and battles use lighter ones so the game runs smoothly.
Big maps run faster, because the game only draws what you can see.
The preview of a building you are placing looks like your own race’s buildings — monsters plant a pumpkin patch instead of a wheat field.
v0.7.6 — Smaller saves18 October 2026
Game saves are many times smaller, so saving, loading and syncing are faster.
Your old saves still work — the game rewrites them in the new way by itself the first time you load them.
v0.7.5 — Rejoining a network game18 October 2026
When someone loses their connection or reloads the page, the game waits 90 seconds for them with a countdown.
The player can go back into the interrupted battle with the “Back to the interrupted game” tile — everything is where it was.
The host can choose not to wait, and anyone who leaves with the button hands their place to the computer straight away.
v0.7.3–0.7.4 — Campaigns with a smoother difficulty curve17 October 2026
We went through all 20 missions of both campaigns: every one can be won, and the difficulty grows gently from the first to the tenth.
In the middle missions the enemy only gets going when you come near the goal, and the waves are smaller.
The tenth missions are harder: after you beat the second enemy, the main opponent gets tougher.
The “few losses” star can now really be earned.
v0.7.1–0.7.2 — Shots straight from the hand16 October 2026
Arrows fly from the bow, bubbles from the mage’s wand and cabbages from the catapult’s spoon — the item leaves the hand while it flies.
Chubby, round hands with a separate thumb for waving, saluting and cheering — for people and monsters alike.
v0.7.0 — Loading screen and new hairstyles15 October 2026
A loading screen with a progress bar shows how much of the game has downloaded, and tells you about a new version.
The little people have nicer hair, braids and beards (the mage’s is very long!), plus straw and felt hats.
Clothes and armour look like real materials: cotton, leather, metal.
v0.6.6–0.6.9 — Round, smooth characters15 October 2026
All the people — from the peasant to the knight and the Castellan — and the pony are now round and smooth, with soft hands and flared robes.
Monsters and the dragon got the same smooth look, and the game runs just as fast as before.
Monsters no longer have rosy cheeks — those stay with the people.
v0.6.4–0.6.5 — Full screen on phones14 October 2026
On a phone browser the menu has a “Full screen” button, and the Guide explains how to use it.
Goblins have proper shoulders, and King Goldwhisker has green arms with golden cuffs.
v0.6.1–0.6.3 — Rotating the view and fixes10 October 2026
You can rotate the view: with the mouse, the Q and E keys, or two fingers on a touch screen.
The third mission of both campaigns is easier — you start with more soldiers and there are fewer enemies.
The “Not enough bread, gold or grain” messages now show up properly in Polish and English.
v0.6.0 — Network play10 October 2026
Play with friends: 2 to 4 players, on the same network or over the internet.
Create a room and give your friends the code — computers can fill the free seats, and you can play in teams.
A chat with ready-made friendly phrases, in the room and during the battle.
When someone leaves, the computer takes over their stronghold and the fun goes on.
v0.5.0 — First release on games.kakaki.pl10 October 2026
The game arrived on games.kakaki.pl — you can play it in the browser on a computer or a phone.
Six maps, including Islands with Fords, Forest Maze and Hills, and skirmishes against 1–3 opponents, in teams too.
Daily challenge: a new task every day to beat your own score.
26 achievements, a Guide with chapters about everything in the game, and a tutorial in your first skirmish.
v0.3.1–0.4.0 — Two campaigns10 October 2026
Two campaigns of 10 missions each — for the people and for the monsters — with briefings, conversations and stars for every mission.
Heroes: the Castellan and King Goldwhisker gain levels and cheer up their troops.
A forge with better weapons and armour, plus walls and towers that defend your stronghold by themselves.
At the end of both campaigns everyone makes peace at a merry fair.
v0.2.2–0.3.0 — Computer opponent10 October 2026
The computer builds a stronghold, gathers an army and attacks — on three levels: Gentle, Normal and Fierce.
Whoever knocks down all the opponent’s buildings wins, and a results screen shows how it went.
v0.1.2–0.2.1 — People and monsters, economy and armies10 October 2026
Two races with different economies: people bake bread (field, mill, bakery), and monsters dig for gold.
Eight kinds of soldiers per race: pillow-padded club fighters, archers, bubble-blowing mages, goblins, a vampire, a necromancer and more, plus a dragon.
A beaten soldier vanishes in a puff of dust and runs off waving a white flag, and buildings fall apart into boards and stones.
Fog of war, a minimap, sounds and fairground music, and a second map: Two Rivers.
v0.0.1–0.1.1 — The beginning: the first stronghold10 October 2026
A title screen with a stronghold on a hill, in Polish and English, with an “All games” button.
The first map, the Valley, with a river, forests and quarries, and water with waves, foam and a current.
Selecting and leading troops, peasants gathering wood and stone, and you build a town hall and huts.