KakakiSoft Games

My School — Update history

v0.9.14 — Smoother on phones26 October 2026
  • A big school now uses much less memory, so the game no longer closes on phones after a few days of play.
  • Graphics are lighter on phones, and when the game starts to stutter it turns off shadows and lowers the resolution a little by itself.
v0.9.13 — What's new23 October 2026
  • There is a new “What's new” button in the menu: see what each new version of the game brings.
  • A “New!” badge tells you when something has changed since your last visit.
v0.9.12 — A bigger map and faster terrain18 October 2026
  • A new free-play game has a bigger map, so there is more room to grow your school. The campaign, the daily challenge and old saves keep their usual size.
  • Grass, pavements and shadows on a big map are drawn faster, so the game runs more smoothly on weaker phones too.
  • When you zoom all the way out, the sky shows under the game bar.
v0.9.11 — A prettier horizon18 October 2026
  • Behind the school you can see far hills, a housing estate with a church tower and a forest fading into the haze on the horizon.
  • The horizon no longer drifts when you rotate the view.
  • Saved games take almost half as much space, and old saves work just as before.
v0.9.10 — Nicer trees18 October 2026
  • Trees and bushes have uneven crowns and textures of leaves, needles and bark. The birch has dark marks, the apple tree has apples and the spruce has drooping tiers.
  • In winter the trees show bare twigs, and in the wind the leaves tremble a little.
  • The surroundings of the school have richer trees right by the map.
v0.9.7–0.9.9 — People pass each other politely17 October 2026
  • Pupils and teachers no longer walk through each other. People walking keep to their side and pass, and people standing in a crowd make room.
  • Anyone waiting in a queue or for their route now stands still instead of marching on the spot.
  • A person who gets nudged aside walks, and one who stands still does not move their legs. No more sliding across the floor.
v0.9.6 — Fun in the snow17 October 2026
  • When snow is on the ground, children build snowmen with colourful scarves during breaks that stay until the thaw, and have snowball fights.
  • Wet shoes make the corridors dirty, so the caretaker and the cleaner have more work.
  • New achievement: Winter madness.
  • Rain and snow no longer fall inside the building.
v0.9.5 — Sky and weather16 October 2026
  • There is a real sky above the school with a sun, moon, stars and clouds, and scenery around it. Windows glow at night.
  • The weather changes with the seasons: sun, clouds, rain, storms, heat, snow and fog. After the rain the roads stay wet and there are puddles.
  • Weather affects the game: fewer cyclists come in the rain, PE moves indoors, and the garden and playground are closed.
  • People’s hands look nicer, with thicker fingers and a separate thumb.
  • Two new campaign stars: Cycling school and School of the future.
v0.9.4 — New look for the people15 October 2026
  • Pupils, teachers and staff have rounder bodies, nicer heads and hair with a natural hairline, ponytails, braids, moustaches, beards and glasses.
  • Clothes and hair have gentle textures.
  • The game stays smooth even in a big crowd, because people far away are drawn more simply.
v0.9.3 — Loading screen15 October 2026
  • The loading screen is a squared notebook page with crayons and a progress bar that shows how much has been downloaded, even on a slow connection.
  • After the game updates, you can tell it is a new version.
  • If something goes wrong, there is a “Try again” button.
v0.9.2 — Full screen on a phone14 October 2026
  • In a phone browser the menu has a “Full screen” button that helps you add the game to your home screen so it starts like an app.
  • After the tutorial the game suggests it once, and on Android there is also “Install the game”.
  • The Guide has instructions for iPhone and Android.
v0.9.1 — Comfortable on a small phone12 October 2026
  • On small phones the tutorial folds into a single line — tap to open it and touch the board to fold it.
  • The top bar is lower and the build bar tiles are smaller, so the board takes about half of the screen instead of a quarter.
  • The button that hides the build bar is easier to hit with a finger, and the preview in the inspector is smaller.
v0.9.0 — Student council and new scenarios10 October 2026
  • Student council: elections are held in October with posters and a ballot box, and the winner makes promises that affect the school.
  • Every month the council comes with requests, and a new panel shows how satisfied it is.
  • Three new campaign scenarios: Cycling school, Green school and School of the future. There are now 11 in all.
v0.8.6 — Gardening club10 October 2026
  • The technology lab can serve as a spare classroom in free hours if it fits a whole class.
  • Gardening club: in season pupils work in the garden after lessons. You need at least two beds and a nature or early-years teacher, and the garden care goes up.
v0.8.5 — Dragging the view like grabbing the board10 October 2026
  • Moving the view works like grabbing the board: whatever is under your finger or cursor moves along with it.
  • This works for dragging and for the two-finger gesture.
v0.8.4 — Technology lab and school garden9 October 2026
  • A technology lab with workshop tables, a tool board and a robotics kit. It gives a bonus to art in grades 4–6, a robotics club, a robotics contest and better computer science.
  • A school garden with beds, a greenhouse, a compost bin and a watering can rack. Plants depend on the season and the caretaker looks after them.
  • Lessons in the garden, harvests in June and September, and Earth Day.
  • Hair no longer sticks out from under hats.
v0.8.3 — Science and language labs9 October 2026
  • A science lab with microscopes and an aquarium, and a language lab with headset stations and a world map. They give a bonus to science and English.
  • The timetable picks a lab only when a whole class fits, and the game hints at what is missing.
  • Trips have adventures as choice cards: a lost pupil, travel sickness or a traffic jam.
  • On a computer you can keep several panels open at once and change their height.
v0.8.2 — Difficulty levels and people’s gestures9 October 2026
  • Free play has three difficulty levels: Easy, Normal and Hard. Dials let you set your own level of mischief, costs, and demands from the education board and parents.
  • The difficulty level is shown in the pause menu.
  • People have better hands and gestures: they point at the board, write with chalk, wave and say shush. They hold chalk, a register, a mug, a ball, a ladle, a broom and a mop.
  • On a computer you can drag windows by their title, and their place is remembered. A double click or Settings resets the layout.
v0.8.1 — New little people9 October 2026
  • Everyone in the school has a new, cute look: bigger heads, black eyes, slim necks, rounded shoulders, hands with thumbs and chunky shoes.
  • Hats wrap around the hair, and seated adults rest their feet on the floor.
  • The camera zooms in closer so you can see people up close.
v0.8.0 — Parents’ evenings and getting to school9 October 2026
  • Parents’ evenings three times a year: parents visit the form teachers’ rooms, and their satisfaction depends on grades, mood and cleanliness. You can treat them to refreshments and show an exhibition.
  • Pupils get to school in different ways: with a parent, by car, by bike and by scooter. Only pupils from grade 4 with a cycling licence ride on their own.
  • A bike rack and a scooter park, plus a cycling licence exam with a policeman on the playing field.
v0.7.2 — Achievements in the menu9 October 2026
  • The main menu has an Achievements button with a window showing your best result across all your games. Esc goes back to the menu.
  • The menu is organised like in other KakakiSoft games.
v0.7.1 — New events8 October 2026
  • New events with choices: an argument over a ball at break, a cheat sheet in a quiz, foam in the chemistry lab, a failed 3D print, flat and dropped tablets, and a parents’ council fair. Plus two new achievements.
  • School maps show the value of a spot, and numbers in the daily challenge have thousand separators.
  • The game copes better with errors and with losing graphics on a phone.
v0.7.0 — Daily challenge, photo mode and timelapse8 October 2026
  • Daily challenge: every day a new ready-made school with three goals, one or two obstacles and three days of lessons. You earn points and stars, have a record of the day and a streak, and can share your result with friends.
  • Photo mode: hides the interface, lets you move the camera freely, add a filter and a stamp, and save the picture.
  • Timelapse: the game takes a picture every game hour, then plays it back and saves a video.
v0.6.5 — Tidier menu8 October 2026
  • The pause menu has a “Main menu” button that saves the game and returns to the title screen. New game and Campaign are only in the main menu.
  • Esc closes the pause menu or goes back a step, and clicking the background also closes it.
  • Leaving the game asks for confirmation only when saving failed.
  • “About” has links to the game page and the privacy policy.
  • Locked cards on the build bar cannot be picked and hint: “Build … first”.
v0.6.4 — A wider menu on computers8 October 2026
  • On a computer the main menu and the pause menu are a wide window with game tiles and a row of small “More” buttons. Phones look as before.
  • Save sync checks the server at start and after the window closes. A slot changed on another device shows its name, description and time, and “Continue” picks the newer save.
v0.6.3 — Undo and redo last 30 seconds7 October 2026
  • You can undo building up to 30 seconds after an action, and redo for another 30 seconds after undoing.
  • The undo and redo buttons dim by themselves when time runs out. There is also a hint and a Guide entry.
v0.6.1–0.6.2 — Right-hand traffic and complete maps7 October 2026
  • Cars drive on the right side of the street. The school bus and the trip coach arrive from the right and stop with the doors by the pavement, and a police car stops behind the coach.
  • The mood and disturbance maps no longer go blank when there are no pupils in the school — in the morning you still see yesterday’s picture.
  • Saves can sync both ways: you can choose your version or the one from the server.
v0.6.0 — Undo, school maps, bankruptcy and apps7 October 2026
  • Undo and redo for building, and copy and paste of a classroom layout.
  • School maps show crowding, temperature, mess, mood, disturbances and room use.
  • Bankruptcy in free play: you can take a rescue loan, start over or keep playing without achievements.
  • Once a week the school can get money from a sponsor for watching an ad. There is also a “no ads” licence.
  • The game is available as an Android and iPhone app, with reminders that are off by default.
v0.5.3–0.5.6 — Syncing saves between devices7 October 2026
  • Saves can be synced between devices with an optional portal account. The game sends a save every time you save, and slots changed elsewhere have a “Download” button.
  • When two versions of a save differ, you can choose which one to keep.
  • A Sync button is in the menu, and “Load game” also shows on a new device where saves exist only on the server.
v0.5.2 — Touch-friendly hints7 October 2026
  • On phones and tablets the hints, tutorial, bubbles and Guide talk about taps and buttons instead of keys and mouse.
v0.5.1 — Shared menu and the About window7 October 2026
  • The main menu and the pause menu now share one list of items.
  • The “About” window shows the version, the authors and the licences of the software used.
v0.5.0 — A big school, balance and the full Guide6 October 2026
  • A big school with hundreds of pupils runs smoothly, and people walk faster.
  • Early-years education in grades 1–3 with one form teacher and descriptive grades, a grade 4–8 curriculum matching the regulations, teachers with two or three subjects and 5×5 rooms.
  • Better balance: the subsidy depends on lessons held, debts have 21 days, pupils sometimes leave, and new classes are recruited.
  • On a phone a tap builds right away, and the ⟳ button rotates. There is a frame rate counter.
  • Full texts in Polish and English, a Guide with 58 articles and over 20 interface fixes.
v0.4.1 — Life in the lesson6 October 2026
  • The teacher writes on the board and walks between the desks. Pupils raise their hands, are called to the board, write quizzes and work in pairs.
  • Lessons have disturbances: someone sleeps, passes a note, uses a phone or makes noise.
  • Each subject has its own scenes: experiments in chemistry, a ball in PE, computer science, music and art. There are slogans over the board, and bubbles and grades above people’s heads.
v0.4.0 — Campaign, contests and celebrations6 October 2026
  • A campaign with 8 scenarios, stars and unlocking of the next ones.
  • Contests and olympiads with cups in the trophy case, Children’s Day with a fair and attractions, a nativity play, Earth Day, a ball and a sports day.
  • At night the school is at risk of vandalism: graffiti, broken windows and break-ins. Lamps, a fence, cameras, an alarm with the police and a security guard protect it.
  • Teachers get promoted after training and before a committee. The school has hobby clubs, an after-school room and a gym for rent.
  • Time runs slower, while mornings, afternoons and nights pass faster.
v0.3.0 — School life6 October 2026
  • Pupils have needs: lunch in the canteen, the toilet, play and mood, and sometimes they skip lessons.
  • Teachers burn out — a staff room helps. You hire a caretaker, a cleaner, a cook, a nurse, a secretary and a security guard.
  • Mess needs cleaning and breakdowns need fixing.
  • Random events with choices: head lice, flu, a broken boiler, a snowstorm, the health inspector and an education board inspection with a checklist.
  • School trips with destinations, chaperones, substitutes, carriers and a police check.
  • A tutorial, 35 achievements and a Guide with 53 articles. On a phone you build with two taps or by holding your finger.
v0.2.0 — Timetable, school year and grades6 October 2026
  • The timetable builds itself and shows conflicts. There are subjects, grades from 1 to 6, and computer science in a lab or on tablets. Boards, projectors and 3D printers give bonuses.
  • A school year calendar with holidays, breaks and summer, the final exam, a district ranking, certificates, promotions, graduates and recruitment in September.
  • Heating: a boiler in three levels, radiators and temperatures, and bills depend on the season.
  • Seasons in 3D: snow, leaves, a Christmas tree, a snowman and pumpkins. There is a Results panel and a Guide button in the bar.
v0.1.1–0.1.2 — The Guide and a polished build bar6 October 2026
  • The Guide (F1 or the “?” key) has 38 articles and 17 tips shown at first use.
  • The build bar has a steady row of tools and new icons: a pencil, a desk, a hammer, rotate and a camera. The fold button no longer covers camera rotation.
  • A door counts for a room no matter which side you click.
v0.1.0 — The first playable school6 October 2026
  • You build rooms by dragging, place doors, and the walls appear by themselves. You furnish rooms with a preview.
  • Pupils arrive on foot or by bus. Bells, lessons in classrooms and breaks set the rhythm of the day.
  • You hire teachers, get a subsidy, pay salaries and bills, and see your finances on a chart. The school’s reputation grows too.
  • There are save slots, settings, a menu and a phone version.
v0.0.1–0.0.2 — The beginning6 October 2026
  • The first showcase of graphics: classroom furniture, labs, the playground and vehicles, and 12 kinds of people doing different things.
  • The caretaker with a broom and the cleaner with a mop leave footsteps while cleaning.

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