A big school now uses much less memory, so the game no longer closes on phones after a few days of play.
Graphics are lighter on phones, and when the game starts to stutter it turns off shadows and lowers the resolution a little by itself.
v0.9.13 — What's new23 October 2026
There is a new “What's new” button in the menu: see what each new version of the game brings.
A “New!” badge tells you when something has changed since your last visit.
v0.9.12 — A bigger map and faster terrain18 October 2026
A new free-play game has a bigger map, so there is more room to grow your school. The campaign, the daily challenge and old saves keep their usual size.
Grass, pavements and shadows on a big map are drawn faster, so the game runs more smoothly on weaker phones too.
When you zoom all the way out, the sky shows under the game bar.
v0.9.11 — A prettier horizon18 October 2026
Behind the school you can see far hills, a housing estate with a church tower and a forest fading into the haze on the horizon.
The horizon no longer drifts when you rotate the view.
Saved games take almost half as much space, and old saves work just as before.
v0.9.10 — Nicer trees18 October 2026
Trees and bushes have uneven crowns and textures of leaves, needles and bark. The birch has dark marks, the apple tree has apples and the spruce has drooping tiers.
In winter the trees show bare twigs, and in the wind the leaves tremble a little.
The surroundings of the school have richer trees right by the map.
v0.9.7–0.9.9 — People pass each other politely17 October 2026
Pupils and teachers no longer walk through each other. People walking keep to their side and pass, and people standing in a crowd make room.
Anyone waiting in a queue or for their route now stands still instead of marching on the spot.
A person who gets nudged aside walks, and one who stands still does not move their legs. No more sliding across the floor.
v0.9.6 — Fun in the snow17 October 2026
When snow is on the ground, children build snowmen with colourful scarves during breaks that stay until the thaw, and have snowball fights.
Wet shoes make the corridors dirty, so the caretaker and the cleaner have more work.
New achievement: Winter madness.
Rain and snow no longer fall inside the building.
v0.9.5 — Sky and weather16 October 2026
There is a real sky above the school with a sun, moon, stars and clouds, and scenery around it. Windows glow at night.
The weather changes with the seasons: sun, clouds, rain, storms, heat, snow and fog. After the rain the roads stay wet and there are puddles.
Weather affects the game: fewer cyclists come in the rain, PE moves indoors, and the garden and playground are closed.
People’s hands look nicer, with thicker fingers and a separate thumb.
Two new campaign stars: Cycling school and School of the future.
v0.9.4 — New look for the people15 October 2026
Pupils, teachers and staff have rounder bodies, nicer heads and hair with a natural hairline, ponytails, braids, moustaches, beards and glasses.
Clothes and hair have gentle textures.
The game stays smooth even in a big crowd, because people far away are drawn more simply.
v0.9.3 — Loading screen15 October 2026
The loading screen is a squared notebook page with crayons and a progress bar that shows how much has been downloaded, even on a slow connection.
After the game updates, you can tell it is a new version.
If something goes wrong, there is a “Try again” button.
v0.9.2 — Full screen on a phone14 October 2026
In a phone browser the menu has a “Full screen” button that helps you add the game to your home screen so it starts like an app.
After the tutorial the game suggests it once, and on Android there is also “Install the game”.
The Guide has instructions for iPhone and Android.
v0.9.1 — Comfortable on a small phone12 October 2026
On small phones the tutorial folds into a single line — tap to open it and touch the board to fold it.
The top bar is lower and the build bar tiles are smaller, so the board takes about half of the screen instead of a quarter.
The button that hides the build bar is easier to hit with a finger, and the preview in the inspector is smaller.
v0.9.0 — Student council and new scenarios10 October 2026
Student council: elections are held in October with posters and a ballot box, and the winner makes promises that affect the school.
Every month the council comes with requests, and a new panel shows how satisfied it is.
Three new campaign scenarios: Cycling school, Green school and School of the future. There are now 11 in all.
v0.8.6 — Gardening club10 October 2026
The technology lab can serve as a spare classroom in free hours if it fits a whole class.
Gardening club: in season pupils work in the garden after lessons. You need at least two beds and a nature or early-years teacher, and the garden care goes up.
v0.8.5 — Dragging the view like grabbing the board10 October 2026
Moving the view works like grabbing the board: whatever is under your finger or cursor moves along with it.
This works for dragging and for the two-finger gesture.
v0.8.4 — Technology lab and school garden9 October 2026
A technology lab with workshop tables, a tool board and a robotics kit. It gives a bonus to art in grades 4–6, a robotics club, a robotics contest and better computer science.
A school garden with beds, a greenhouse, a compost bin and a watering can rack. Plants depend on the season and the caretaker looks after them.
Lessons in the garden, harvests in June and September, and Earth Day.
Hair no longer sticks out from under hats.
v0.8.3 — Science and language labs9 October 2026
A science lab with microscopes and an aquarium, and a language lab with headset stations and a world map. They give a bonus to science and English.
The timetable picks a lab only when a whole class fits, and the game hints at what is missing.
Trips have adventures as choice cards: a lost pupil, travel sickness or a traffic jam.
On a computer you can keep several panels open at once and change their height.
v0.8.2 — Difficulty levels and people’s gestures9 October 2026
Free play has three difficulty levels: Easy, Normal and Hard. Dials let you set your own level of mischief, costs, and demands from the education board and parents.
The difficulty level is shown in the pause menu.
People have better hands and gestures: they point at the board, write with chalk, wave and say shush. They hold chalk, a register, a mug, a ball, a ladle, a broom and a mop.
On a computer you can drag windows by their title, and their place is remembered. A double click or Settings resets the layout.
v0.8.1 — New little people9 October 2026
Everyone in the school has a new, cute look: bigger heads, black eyes, slim necks, rounded shoulders, hands with thumbs and chunky shoes.
Hats wrap around the hair, and seated adults rest their feet on the floor.
The camera zooms in closer so you can see people up close.
v0.8.0 — Parents’ evenings and getting to school9 October 2026
Parents’ evenings three times a year: parents visit the form teachers’ rooms, and their satisfaction depends on grades, mood and cleanliness. You can treat them to refreshments and show an exhibition.
Pupils get to school in different ways: with a parent, by car, by bike and by scooter. Only pupils from grade 4 with a cycling licence ride on their own.
A bike rack and a scooter park, plus a cycling licence exam with a policeman on the playing field.
v0.7.2 — Achievements in the menu9 October 2026
The main menu has an Achievements button with a window showing your best result across all your games. Esc goes back to the menu.
The menu is organised like in other KakakiSoft games.
v0.7.1 — New events8 October 2026
New events with choices: an argument over a ball at break, a cheat sheet in a quiz, foam in the chemistry lab, a failed 3D print, flat and dropped tablets, and a parents’ council fair. Plus two new achievements.
School maps show the value of a spot, and numbers in the daily challenge have thousand separators.
The game copes better with errors and with losing graphics on a phone.
v0.7.0 — Daily challenge, photo mode and timelapse8 October 2026
Daily challenge: every day a new ready-made school with three goals, one or two obstacles and three days of lessons. You earn points and stars, have a record of the day and a streak, and can share your result with friends.
Photo mode: hides the interface, lets you move the camera freely, add a filter and a stamp, and save the picture.
Timelapse: the game takes a picture every game hour, then plays it back and saves a video.
v0.6.5 — Tidier menu8 October 2026
The pause menu has a “Main menu” button that saves the game and returns to the title screen. New game and Campaign are only in the main menu.
Esc closes the pause menu or goes back a step, and clicking the background also closes it.
Leaving the game asks for confirmation only when saving failed.
“About” has links to the game page and the privacy policy.
Locked cards on the build bar cannot be picked and hint: “Build … first”.
v0.6.4 — A wider menu on computers8 October 2026
On a computer the main menu and the pause menu are a wide window with game tiles and a row of small “More” buttons. Phones look as before.
Save sync checks the server at start and after the window closes. A slot changed on another device shows its name, description and time, and “Continue” picks the newer save.
v0.6.3 — Undo and redo last 30 seconds7 October 2026
You can undo building up to 30 seconds after an action, and redo for another 30 seconds after undoing.
The undo and redo buttons dim by themselves when time runs out. There is also a hint and a Guide entry.
v0.6.1–0.6.2 — Right-hand traffic and complete maps7 October 2026
Cars drive on the right side of the street. The school bus and the trip coach arrive from the right and stop with the doors by the pavement, and a police car stops behind the coach.
The mood and disturbance maps no longer go blank when there are no pupils in the school — in the morning you still see yesterday’s picture.
Saves can sync both ways: you can choose your version or the one from the server.
v0.6.0 — Undo, school maps, bankruptcy and apps7 October 2026
Undo and redo for building, and copy and paste of a classroom layout.
School maps show crowding, temperature, mess, mood, disturbances and room use.
Bankruptcy in free play: you can take a rescue loan, start over or keep playing without achievements.
Once a week the school can get money from a sponsor for watching an ad. There is also a “no ads” licence.
The game is available as an Android and iPhone app, with reminders that are off by default.
v0.5.3–0.5.6 — Syncing saves between devices7 October 2026
Saves can be synced between devices with an optional portal account. The game sends a save every time you save, and slots changed elsewhere have a “Download” button.
When two versions of a save differ, you can choose which one to keep.
A Sync button is in the menu, and “Load game” also shows on a new device where saves exist only on the server.
v0.5.2 — Touch-friendly hints7 October 2026
On phones and tablets the hints, tutorial, bubbles and Guide talk about taps and buttons instead of keys and mouse.
v0.5.1 — Shared menu and the About window7 October 2026
The main menu and the pause menu now share one list of items.
The “About” window shows the version, the authors and the licences of the software used.
v0.5.0 — A big school, balance and the full Guide6 October 2026
A big school with hundreds of pupils runs smoothly, and people walk faster.
Early-years education in grades 1–3 with one form teacher and descriptive grades, a grade 4–8 curriculum matching the regulations, teachers with two or three subjects and 5×5 rooms.
Better balance: the subsidy depends on lessons held, debts have 21 days, pupils sometimes leave, and new classes are recruited.
On a phone a tap builds right away, and the ⟳ button rotates. There is a frame rate counter.
Full texts in Polish and English, a Guide with 58 articles and over 20 interface fixes.
v0.4.1 — Life in the lesson6 October 2026
The teacher writes on the board and walks between the desks. Pupils raise their hands, are called to the board, write quizzes and work in pairs.
Lessons have disturbances: someone sleeps, passes a note, uses a phone or makes noise.
Each subject has its own scenes: experiments in chemistry, a ball in PE, computer science, music and art. There are slogans over the board, and bubbles and grades above people’s heads.
v0.4.0 — Campaign, contests and celebrations6 October 2026
A campaign with 8 scenarios, stars and unlocking of the next ones.
Contests and olympiads with cups in the trophy case, Children’s Day with a fair and attractions, a nativity play, Earth Day, a ball and a sports day.
At night the school is at risk of vandalism: graffiti, broken windows and break-ins. Lamps, a fence, cameras, an alarm with the police and a security guard protect it.
Teachers get promoted after training and before a committee. The school has hobby clubs, an after-school room and a gym for rent.
Time runs slower, while mornings, afternoons and nights pass faster.
v0.3.0 — School life6 October 2026
Pupils have needs: lunch in the canteen, the toilet, play and mood, and sometimes they skip lessons.
Teachers burn out — a staff room helps. You hire a caretaker, a cleaner, a cook, a nurse, a secretary and a security guard.
Mess needs cleaning and breakdowns need fixing.
Random events with choices: head lice, flu, a broken boiler, a snowstorm, the health inspector and an education board inspection with a checklist.
School trips with destinations, chaperones, substitutes, carriers and a police check.
A tutorial, 35 achievements and a Guide with 53 articles. On a phone you build with two taps or by holding your finger.
v0.2.0 — Timetable, school year and grades6 October 2026
The timetable builds itself and shows conflicts. There are subjects, grades from 1 to 6, and computer science in a lab or on tablets. Boards, projectors and 3D printers give bonuses.
A school year calendar with holidays, breaks and summer, the final exam, a district ranking, certificates, promotions, graduates and recruitment in September.
Heating: a boiler in three levels, radiators and temperatures, and bills depend on the season.
Seasons in 3D: snow, leaves, a Christmas tree, a snowman and pumpkins. There is a Results panel and a Guide button in the bar.
v0.1.1–0.1.2 — The Guide and a polished build bar6 October 2026
The Guide (F1 or the “?” key) has 38 articles and 17 tips shown at first use.
The build bar has a steady row of tools and new icons: a pencil, a desk, a hammer, rotate and a camera. The fold button no longer covers camera rotation.
A door counts for a room no matter which side you click.
v0.1.0 — The first playable school6 October 2026
You build rooms by dragging, place doors, and the walls appear by themselves. You furnish rooms with a preview.
Pupils arrive on foot or by bus. Bells, lessons in classrooms and breaks set the rhythm of the day.
You hire teachers, get a subsidy, pay salaries and bills, and see your finances on a chart. The school’s reputation grows too.
There are save slots, settings, a menu and a phone version.
v0.0.1–0.0.2 — The beginning6 October 2026
The first showcase of graphics: classroom furniture, labs, the playground and vehicles, and 12 kinds of people doing different things.
The caretaker with a broom and the cleaner with a mop leave footsteps while cleaning.